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Messages - skinz_eater

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try watching this one. This guy used double tile generator. It might help

yeah figured that out but thanks a lot for reply! Maybe you can help me with something else: I`ve made a material in substance designer but it works weird. I want my paint layer with color height and normal to be above my fill layer with the material i made. Instead it works like a transparent thing everything i draw above becomes same material. I guess i need to expose some kind of parameter? I just want it to work like default materials like shown on the second screenshot. 

 I`ve created a custom `tile`in blender and i want to use it as an input for my tiled material. Do i need to somehow turn it into alpha or there is a way to directly upload an obj to use it as an input for tile generator. I would really appreciate your help guys.

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