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Messages - trondg

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SubstanceSubstance - Discussions - Re: Filter Forge support?
 on: June 07, 2013, 08:25:47 am 
Cool! It would be awesome of such a converter were to be made, because all 10 000 filter forge filters are free, while most substances a costs loads. And to be honest, many of the filter looks as good, if not better than most substances. Only problem is of course the lack of dynamic editing inside Unity like substances has..

SubstanceSubstance - Discussions - Filter Forge support?
 on: June 01, 2013, 07:31:36 pm 
I was wondering, are there or will there be any support for Filter Forge filters when it comes to substances? Filter Forge has a large database of almost 10 000 filters, many of them really good, and it would be awesome and really powerful if substances actually could use these filters inside Unity etc.  :)

Hello, i have been playing around a little with substances in Unity 4.0 and i wanted to try a tessellation shader with a substance. The problem is that the heightmap(or bumpmap) needs to be converted into a texture type of normal map in order for the tesselation to work properly. The problem is that i can not edit the height map texture, since it is controlled by the substance. This means that the tessellation ends up being messy, and mostly actually wrong.

So i am wondering, are there any way to tell the substance that the heightmap(or bumpmap) should be of the texture type normal?(bluscale instead of grayscale)

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