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Topics - trondg

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SubstanceSubstance - Discussions - Filter Forge support?
 on: June 01, 2013, 07:31:36 pm 
I was wondering, are there or will there be any support for Filter Forge filters when it comes to substances? Filter Forge has a large database of almost 10 000 filters, many of them really good, and it would be awesome and really powerful if substances actually could use these filters inside Unity etc.  :)

Hello, i have been playing around a little with substances in Unity 4.0 and i wanted to try a tessellation shader with a substance. The problem is that the heightmap(or bumpmap) needs to be converted into a texture type of normal map in order for the tesselation to work properly. The problem is that i can not edit the height map texture, since it is controlled by the substance. This means that the tessellation ends up being messy, and mostly actually wrong.

So i am wondering, are there any way to tell the substance that the heightmap(or bumpmap) should be of the texture type normal?(bluscale instead of grayscale)

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