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Topics - str8g8

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Substance DesignerSubstance Designer - Discussions - Mixer style tinting
 on: April 29, 2021, 04:00:57 pm 
Hi, so I've been using Megascans and Mixer has a really useful feature where setting the tint to mid gray (127,127,127) kind of "neutralizes" the albedo without completely desaturating. It really helps with recoloring or tinting the albedo later, as it retains colour data. If you look at the histogram it seems like it is "centering" the histrogram somehow (see the attachment).

I was trying to recreate this function in Substance, and I can kind of eyeball it for an individual texture with levels but of course this doesn't work for other textures.

So the question is, what is Mixer doing in this case, and can it be re created in Substance as a function so I can in put any image and get a similar result?

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"No valid license available for this account"
when I try and activate using account

"The selected license is invalid"
when I try to download the file

I have the invoice from June and the payment is on my billing record.

I have tried retyping the details in the activation wizard, and changing my password.

Some details from the invoice
INVOICE : 267833
ORDER : 210615
PAYMENT METHOD : Paypal
PAYMENT REF : 40A57589R3186001M


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Substance DesignerSubstance Designer - Discussions - Non square atlas
 on: July 11, 2017, 04:54:19 pm 


I've looked all over for a solution to this.

I'm trying to compile an atlas from seperate renders, kind of similar to the atlas maker, but I need the output to be non square, and I can't combine the renders without resampling the image and losing image quality, which really kills the alpha.

Bruno's atlas maker was almost right but it enforced uniform sized frames, which I don't want either.

I need something like a blend node that doesn't stretch and fit the two inputs together?

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