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Messages - outlive

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It's hard to work on a substance that is using animated functions.
the constant hopping back and forth between substance designer and player with a required publish step in between is very time consuming.

I would love to be able to preview my substance directly in designer.
If this get's priority i would be willing to make official tutorials for dynamicly animated Substances in exchange ;)

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SubstanceSubstance - Discussions - Re: animations?
 on: April 25, 2013, 11:22:24 am 
okay, i answered this one myself:

$time is a float, use a get float, then use a scalar multiplication (operator) to multiply the x/y offset (get float2) with the system time (float) and you are done.

remember to set an actual offset value, otherwise there is nothing to multiply the time with and you are waiting for a transformation that will never come ;)

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SubstanceSubstance - Discussions - Re: animations?
 on: April 25, 2013, 10:47:54 am 
how do i use the systemvariable $time for the float values for "offset" on a transform 2D node?

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