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Substance Painter - Discussions - Re: Importing existing UDIM Textures
on: June 03, 2016, 10:25:19 am
That's a shame. As for Mari there are several ways to it there:
1) On Project creation
Mari allows you to point to a folder and 'SCAN'.
Mari will then evaluate files in there based on a Naming Template.
It'll then present a list to you where you can choose to 'CREATE' (which will just create
the channel but not import anything) or 'CREATE & IMPORT' which will create the Channel and Import the
Udim Sequence
2) In a Project into a channel
You can just import a sequence into Mari via their channel system. It will create the necessary channels for you
In addition the same Options from 1) to Scan, Create and Create & Import are available as a 'Channel Presets' Option you can launch after project creation
3) in a layer
You can just right mouse click on a paint layer and 'Import into Layer'.
Any of those but at the very least 3) would be necessary to make any back and forth between painter and another app not painful (which it seems a little at the moment). Mari isn't going to be replaced over night so there needs to be some compromise that allows as to use both apps at their various strengths and switch between them, importing and exporting udims, without sacrificing the speed gains we might have from using painter to manual data wrangling.
Jens
1) On Project creation
Mari allows you to point to a folder and 'SCAN'.
Mari will then evaluate files in there based on a Naming Template.
It'll then present a list to you where you can choose to 'CREATE' (which will just create
the channel but not import anything) or 'CREATE & IMPORT' which will create the Channel and Import the
Udim Sequence
2) In a Project into a channel
You can just import a sequence into Mari via their channel system. It will create the necessary channels for you
In addition the same Options from 1) to Scan, Create and Create & Import are available as a 'Channel Presets' Option you can launch after project creation
3) in a layer
You can just right mouse click on a paint layer and 'Import into Layer'.
Any of those but at the very least 3) would be necessary to make any back and forth between painter and another app not painful (which it seems a little at the moment). Mari isn't going to be replaced over night so there needs to be some compromise that allows as to use both apps at their various strengths and switch between them, importing and exporting udims, without sacrificing the speed gains we might have from using painter to manual data wrangling.
Jens