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Hi. I've been trying to bake some maps in substance painter. I've been baking with a high poly mesh onto a low poly one.

Everything but my Curvature and normal maps looks great. But i don't know how to resolve the Baking on those two maps.
I've added a picture where you can see the different maps. 

When i look at the material i can't see the problems that the normal/curvature causes. But when i start texturing with masks and so on. the problems becomes very obvious.

Is there a solution? I've been trying with different Obj settings, FBX settings. i've even baked in other applications. but it does not help.

All the best

Pages: [1]