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Topics - dukecg

Pages: 1 [2] 3
16
I've got an example file here where the substance doesn't show in the viewport or the render.

edit: I linked some irrelevant video

17
Substance Integrations - UE4 - Alpha not exporting to UE4
 on: November 21, 2017, 10:29:10 am 
When I give my baseColor an alpha, it's not carrying across to UE4.

18
For whatever reason, Package Name resolves to nothing. So if I import a package called "mypackage" with a graph "mygraph" and export with %P_%G, the name resolves to "mygraph_mygraph". This would appear to be a bug!

19
See attached

20
I'm referencing some sbsar's from Substance Source in my graph and it won't publish with the error "No inheritance (absolute):". What's this error?

21
It's a rather simple single mesh: https://www.dropbox.com/s/gl7pi7z7a9e9vxd/Aset_rock_volcanic_X_qkofQ_Low.FBX?dl=0

It's based on a megascans mesh but it's butchered beyond recognition so i'm hopefully not breaking any rules!

22
Substance DesignerSubstance Designer - Technical Support - Can't open old graph
 on: November 22, 2016, 04:13:39 am 
I can't open an old graph (done in 5.0+) in 5.5.3. Can I send it to someone?

23
When I make a new layer (or a new effect) and change the opacity of the layer, it doesn't modulate the channel other than Color. Is this by design or am I missing something? (v 1.7.3)

24
I have a few models that have multiple materials that I want to convert to a single material. Rather than applying a single material and re-painting what goes where, is there a way to do this within Substance Painter (materials to mask or something)?

25
I'm post-processing some photoscan stuff here, and the high-poly model is near 100 million triangles. I've noticed that SD has a "Loading 3D model" stage of each bake which in my case takes several minutes. Is it possible to do this for the first bake and cache it for subsequent bakes?

26
I think this is related to the Pixel Processor, as though the sampler nodes are forced to use Nearest filtering vs Bilinear when in CPU mode. Note the stepping in the detail in the SSE2 version.


27
Happened with both 5.3 and 5.3.1. Did I bust my installation or something?

Additionally, i'm getting all these errors on publish:

Code: [Select]
launch application:
   C:/Program Files/Allegorithmic/Substance Designer/5/bin64/sbscooker.exe --input (path to sbs here) --includes C:/Program Files/Allegorithmic/Substance Designer/5/resources/packages --output-path C:/Users/grolfe/AppData/Local/Temp/Allegorithmic/Substance Designer --output-name GenericMaterials --expose-output-size 1 --expose-random-seed 1 --expose-pixel-size 0 --size-limit 12
Execution failed ! (Exit Code: 13)


Output:
     
     
     Substance Cooker 5.2.5 build 16827 (Oct 21 2015)
     
     
     Found default packages at: C:/Program Files/Allegorithmic/Substance Designer/5/resources/packages
     Loading...
     Flattening...
     Front End...
wrn: Can't find subgraph input:
wrn:    Input identifier: Mask
wrn:    Subgraph Url: pkg://overlay?dependency=1190458565
wrn:    From Graph: pkg://curvature?dependency=1235692357
wrn: Can't find subgraph input:
wrn:    Input identifier: mask
wrn:    Subgraph Url: pkg://mg_cloth_wear?dependency=1235691957
wrn:    From Graph: pkg://GenericCarpet?dependency=1237602264
wrn: Can't find subgraph input:
wrn:    Input identifier: mask
wrn:    Subgraph Url: pkg://mg_cloth_wear?dependency=1235691957
wrn:    From Graph: pkg://GenericCarpet?dependency=1237602264
wrn: Can't find subgraph input:
wrn:    Input identifier: mask
wrn:    Subgraph Url: pkg://mg_edge_wear?dependency=1235693291
wrn:    From Graph: pkg://GenericCarpet?dependency=1237602264
wrn: Can't find subgraph input:
wrn:    Input identifier: mask
wrn:    Subgraph Url: pkg://mg_edge_wear?dependency=1235693291
wrn:    From Graph: pkg://GenericCarpet?dependency=1237602264
wrn: Can't find subgraph input:
wrn:    Input identifier: normal_input
wrn:    Subgraph Url: pkg://pbr_base_material?dependency=1235923765
wrn:    From Graph: pkg://GenericFabric?dependency=1237602264
wrn: Can't find subgraph input:
wrn:    Input identifier: roughness_input
wrn:    Subgraph Url: pkg://pbr_base_material?dependency=1235923765
wrn:    From Graph: pkg://GenericFabric?dependency=1237602264
wrn: Can't find subgraph input:
wrn:    Input identifier: glossiness_input
wrn:    Subgraph Url: pkg://pbr_base_material?dependency=1235923765
wrn:    From Graph: pkg://GenericFabric?dependency=1237602264
wrn: Can't find subgraph input:
wrn:    Input identifier: ambientOcclusion_input
wrn:    Subgraph Url: pkg://pbr_base_material?dependency=1235923765
wrn:    From Graph: pkg://GenericFabric?dependency=1237602264
wrn: Can't find subgraph input:
wrn:    Input identifier: height_input
wrn:    Subgraph Url: pkg://pbr_base_material?dependency=1235923765
wrn:    From Graph: pkg://GenericFabric?dependency=1237602264
wrn: Can't find subgraph input:
wrn:    Input identifier: grunge_input
wrn:    Subgraph Url: pkg://pbr_base_material?dependency=1235923765
wrn:    From Graph: pkg://GenericFabric?dependency=1237602264
wrn: Can't find subgraph input:
wrn:    Input identifier: diffuse_input
wrn:    Subgraph Url: pkg://pbr_base_material?dependency=1235923765
wrn:    From Graph: pkg://GenericFabric?dependency=1237602264
wrn: Can't find subgraph input:
wrn:    Input identifier: specular_input
wrn:    Subgraph Url: pkg://pbr_base_material?dependency=1235923765
wrn:    From Graph: pkg://GenericFabric?dependency=1237602264
wrn: Can't find subgraph input:
wrn:    Input identifier: metallic_input
wrn:    Subgraph Url: pkg://pbr_base_material?dependency=1235923765
wrn:    From Graph: pkg://GenericFabric?dependency=1237602264
ERR: Invalid Url:
ERR:    Url: pkg://Resources/Bricks
ERR:    From Graph: pkg://Generators/TileSampler?dependency=1237602264
wrn: Can't find subgraph input:
wrn:    Input identifier: Mask
wrn:    Subgraph Url: pkg://normal_blend?dependency=1147455359
wrn:    From Graph: pkg://GenericMasonary?dependency=1237602264
wrn: Empty variable:
wrn:    Parameter Name: opacitymult
wrn:    From Graph: pkg://curvature?dependency=1235692357
     Back End...
ERR: Cooking fail [Error 13]

28
See attachment. Can we get an option to do double sided AO raytracing? It's quite a serious problem that creates horrid AO maps.




29
Substance DesignerSubstance Designer - Feature Requests - Mesh Id baking
 on: October 07, 2015, 01:38:07 am 
I noticed that when baking MeshId as HueShift, I get a different result every time. This might be down to the FBX format or the way SD hashes the id against a color, but i'd preferably get the same result for the same mesh every time. Could you hash against the Mesh Name instead?

30
I'm trying to automate a few things (including with batch tools) and I can't find a registry key that gives me the SD install location. Is there one?

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