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Messages - Vincent Gault

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Hey in the tile sampler, you have a color map input (the go into the color param, and push the "color parameterization multiplier" parameter

Hey, is your graph set to 16bits?

Some explanation:
I get the position coordinates of the current pixel.
To get the position of the upper pixel, I have to get the current size of the node and use it to divide 1: this way I have the size of one pixel that I can subtract to current position Y to get the upper pixel coordinates (X does not change, and reminder: X,Y starts from top left angle). Then I make a condition comparing both values.

Hey, you can try this

Hey, just add an output, set the usage to opacity, and right-click on the graph: View Outputs in 3d view.

Substance PainterSubstance Painter - Discussions - Re: Export to SBSAR
 on: February 19, 2021, 12:33:03 pm 
This is not forgotten: we just had tons of other to develop as well ;)

Medium - Discussions - Medium by Adobe: FAQ
 on: August 27, 2020, 05:34:05 pm 
Why is Medium by Adobe a new/different app from Oculus Medium? 
• We had to properly convert users from Facebook users to Adobe users, under a different Terms of Use and Privacy Policy. Creating a new app was the cleanest way to do this. The new app picks up from Oculus Medium 2.3.3 as Medium by Adobe 2.4 and includes a few new features, plus bug fixes and performance improvements. Ongoing updates to Medium by Adobe will push to this new app.   

Will I need to buy the app again?   
• No. Medium by Adobe is a free download from the Oculus store for everyone.   

Will Medium by Adobe be on a subscription plan?   
• No.   

Will my previous Oculus Medium art open with Medium by Adobe?   
• Yes. All of your current Oculus Medium sculpts will open fine with Medium by Adobe. This includes custom/imported stamps! As always with any software update, you should back-up your drives before downloading and installing. 

What will happen to the Oculus Medium app that I’ve already paid for and/or downloaded?
• Because Medium by Adobe is a new app, the free download will be a completely separate app from Oculus Medium. Whatever version of Oculus Medium you already have will remain on your local machine and will not be affected by the new app. Oculus Medium is subject to Oculus/FB's Terms of Use and Privacy Policy, and Oculus Medium will not be supported by Oculus going forward. Medium by Adobe will be a continuation of the tool, and will be supported and updated by Adobe. 
Will I need to have an AdobeID?   
• Not yet, but we will likely integrate AdobeID at some point in the future.

Is Medium by Adobe tied to Substance?   
• No. Substance is purchased/downloaded completely separately from Medium by Adobe. That said, we work very closely with the Substance teams, and have a ton of super exciting things in the works! 

Will Medium by Adobe work with Creative Cloud?
• No.

Will Medium by Adobe be available on other platforms like Steam and Viveport?
• Medium's move to Adobe unlocks a lot of opportunity! We are definitely exploring our options for getting Medium by Adobe on more hardware.

What will happen to the existing Oculus Medium social media channels?   
• The existing Oculus Medium social channels will be decommissioned. We're working on our new social media plan for Medium by Adobe, and will likely be joining forces with the Substance community in some way. For now, the best places to commune with other Medium artists is the “Medium by Adobe Artists” Facebook group. We also recently started a Medium channel on the Substance Discord channel, and a Medium forum in the Substance3D forums.

Hey, thanks for the feedback. We just shared with the team.

you are not that far imho, my be try remove the blur, add a flood fill instead, and flood fill to random grayscale, then a gradient (to colorize it)

Hey, we will report this to the team.
could you share your browser info please?

Let me double-check the state of this

This has been fixed in SP>=2019.3.X
[Tablet] Offset between the brush preview and the drawn stamp

SubstanceSubstance - Meet MAT 2 Contest - Re: Meet MAT 2 contest FAQ
 on: February 07, 2020, 12:40:26 pm 
How are you guys uploading to SKetchfab and have the displacement working? When I use the export option, it doesn't export height and if I do bring in height, the model needs to be subdivided but I see tons of people have their displacement working in Sketchfab. Any help would be appreciated.

I am running into the same issue.  I exported my displacement maps manually, and I can get them hooked up in Sketchfab, but the displacement conveyed on the maps is completely different than what I get from previewing and rendering my textures in Substance Painter.  I did a -ton- of non-destructive hand painting with fill layers and masks, largely because I'm not very confident and painted one area at a time, and the exported maps are largely white instead of the masses of gradients they should be.  My little dude wasn't much, but I would have liked to have shared him, and his texturing completely depends upon the displacement.

I took screenshots of both SP and Sketchfab, but I'm uncertain if it's appropriate to share them here.

Here link to a hi res version:

SubstanceSubstance - Meet MAT 2 Contest - Re: Meet MAT 2 contest FAQ
 on: February 04, 2020, 04:06:37 pm 
Guys I have an ultra quick question of the last minute, if I export the curvature and edit it in photoshop since it can't be directly edited in Substance (in PS I'm just adding a black/white stencil into a part of the model, actually it is also the same stencil/alpha I imported into Substance Painter for other uses), is this legit for the contest or do I get disqualified?
Just to know because my MAT is ready and also rendered (and uploaded duh), but this doubt came to my mind, in case I would work-around this at the speed of light and re-submit!

Many thanks in advance!

Can be tricky depending on the amount of details you are actually adding... if you don't want to take a risk, do it with an anchor point (?)

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