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Topics - JavierHowler

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This simple node setup works like a charm in designer, but not on player
Its attached to the string of a text. it should display A or B depending on the integer input, but on player It always stays at B (Actually, the input is not shown in player unless its being used somewhere else)
(Player's log throws no errors)

Lets say I made a simple .sbs that generates a "default profile picture" As the one attached, this file has the exposed parameters of:

-Text (string)
-hue (float1)
-random seed

Now Id like to automatically export all output variations, like 3 color variations for each letter in the alphabet, (And a random seed each time)

That'd be a cool way to make procedural assets for a web page so all users without profile picture would have an avatar of their letter with a random color.

Is there a way to export just that, like specify which variations you want to output without me having to do it manually for each letter and color?

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