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Messages - RomanZhu

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2020.3.0f WAS the most stable when we used <2k texture size (still we had to remove .meta file for things to update properly when we change the graph)

After setting resolution to 4k SBSAR file was not imported properly in unity. When we tried to import/reimport it - it hangs the unity editor
Code: [Select]
Start ondemand import (priority ImportantBackground): Assets/Resources/ (Guid(1603cb108d32e884f93ae66accb6ad87) Importer(815301076,1909f56bfc062723c751e8b465ee728b))
Start ondemand import (priority ImportantBackground): Assets/Resources/TerrainGenerator.sbsar (Guid(e1ee5aa9a4d70e8428263764b3e124d2) Importer(815301076,1909f56bfc062723c751e8b465ee728b))
Start importing Assets/Resources/ using Guid(1603cb108d32e884f93ae66accb6ad87) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'dbec3dea82fb369ce92885fb2d6d8a99') in 0.001002 seconds
Refreshing native plugins compatible for Editor in 1.12 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
RefreshProfiler: Total: 62.090ms
Start importing Assets/Resources/TerrainGenerator.sbsar using Guid(e1ee5aa9a4d70e8428263764b3e124d2) Importer(-1,00000000000000000000000000000000)

Here is a working Graph and Sbsar (works in 2020.3.0f/2020.3.7f, for earlier unity versions there are those exceptions posted higher)

Not working Graph and Sbsar (doesn't work in 2020.3.0f/2020.3.7f, did not tested on earlier versions)

How graph is working - at runtime we push the Image_Input which was generated in code and substance should output heightmap/etc
For editing in substance designer and ability to see the result there is an option to use prebaked texture just by changing first input to this:

In Substance/Settings and Substance/Preferences everything is set to 4k
How can we make it work again? We need 4k resolution

Agreed, the biggest missing features (from those in the video) for me are
- Radial symmetry
- Radial Array
- Normal array

And additionally

- Ability to create AND modify the curves, then having the ability to commit it to become actual voxels

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