Ok, got it. I'm a programmer, so I'm have a very low IQ when it comes to Image processing.

General questions
1. Is going from Unity Diffuse, Metallic, Normal maps into Substance Painter entirely possible 100% with no artifacts. Or is it similar to creating a jpg from a bitmap where some information is lost?
2. I still have the Substance Project that I created the Diffuse, Metallic and Normal maps for Unity. If i re-export it (this time adding in the roughness map on Export, will that work 100%?
My main goal is to apply and Alter the same Material to a set NEW models.
I UV mapped more models to same Material. I know I can't change models when working in SP....thats why I need to export then re-import.
SOLVED: I Ended up exporting at PBR Metallic and then just re-applying each map to the appropriate channels.