Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - DanCaldwell3D

Pages: [1]
Substance PainterSubstance Painter - UV Tiles - Congratulations guys!
 on: July 31, 2020, 05:21:06 am 
Hey team,

No problems here, I just wanted to drop you a line to say congrats on the release!

I finally got around to trying it out, and I was delighted to see it handled an asset with 10 UDIMs, over 50,000 (messy) UV tiles and painting with all material channels was buttery smooth at 1k per tile. I'm completely blown away!

Well done!

Hi guys!

I'm having a recurring issue where I can't set up an unassisted install of software updates via the Substance Launcher.

What happens is the update downloads successfully, but if I'm not around to accept the UAC window before installing it eventually times out - meaning I have to start over from scratch which sadly includes having to re-download the installer.

At over 1gb a pop for both Painter and Alchemist it gets time consuming, especially if you've missed the UAC window a few times in a row! (Not to mention costly if you're on a data cap)

Proposed solutions:
- Launcher checks if the installer in question has already been downloaded, and just installs from there instead of re-downloading
- Launcher requests UAC permission up front so that the download and install go on without a hitch (don't know if that's possible)
- Launcher makes installation an optional two-step process, download then install (also separating the automation of downloading and installing, so you have a choice)
- Launcher itself asks for UAC privilege so it can install updates without permission (not really preferable for security reasons, but an option nonetheless)

Given the potential trickiness of UAC, I'd say the first solution is probably the simplest to implement.

If this already exists and I'm simply not aware of it, please let me know. Otherwise I'd love to know your thoughts - it's a pain for me as a freelancer, I can only imagine how it must be for a studio with multiple PCs to deploy to.


Hi guys,

Is there a way to view thumbnail previews of .sbs/.sbsar files in Windows Explorer? if not, will you be developing a shell extension which does that? Would be suuuuper handy :)


Hi there, I've been playing around with the new Alchemist release and having an awesome time!

I noticed there's a way to import an image as a layer mask, just wondering if there's a way to use procedurals for masking (ie. noise or grunge) or paint out a map within Alchemist. If not, is this planned for a future release?


In 3ds Max, the Slate material editor has a handy dandy feature where it lays out your graph nice and neat at the click of a button. Does the current version of SD have this kind of feature? Moving nodes around can be a real flow killer sometimes.


Pages: [1]