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Topics - Stephen Marshall

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Substance PainterSubstance Painter - Discussions - Import PNG with ALPHA?
 on: February 02, 2019, 09:08:31 pm 
Is it possible to import a PNG file and use its ALPHA channel in Substance? I can't for the life of me figure this out.

I don't want to paint any opacity (I know how to do that)...just need a way to retain it when the final Color texture is exported from Substance.


Any help would be appreciated.

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I want to use the dirt generator to create dirt for clothing on a character. I don't want to hand paint all of it. So I want to use a fill layer.

My issue is this: I want the dirt to be exported separate from my shirt. The reason is I want to have the ability in my game to create different colored shirts THEN apply the dirt on top of it. So in my game at runtime, I need to use the base clean version of a shirt, change the shirt color, then apply the dirt on top.

I can't seem to get dirt to be isolated with just the dirt and an transparent background and have that exported from Substance Painter.

I know how to create opacity...my issue is I don't know how to apply this to a model where I can see the dirt and clothes as it should be in SP....then export it out.

How can this be done?

3
I'm having major performance issues when hand painting my models. Since Substance Painter records every stroke, as I work in the same project (to add variations to my models), it gets so slow that I can't work without me seeing the progress bar.
I know that in applications such as Photoshop, you can "flatten" layers...which removes data used to create the layer. I would be very happy if there was something similar in Substance Painter.

Does ANYONE have any suggestions on how to make sure that my projects can stay fast or how I can speed up an existing project?





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Substance PainterSubstance Painter - Discussions - Transparent Background
 on: October 11, 2018, 09:03:25 pm 
I'm trying to create dirt/blood patterns for a shirt.

I'm trying to figure how to create a transparent background for a fill layer with a smart mask. Right now, the areas that are transparent are the areas with the dirt and blood. I want the opposite, where the background is transparent.

Note: I know that I can manually paint into the opacity channel of a paint layer, but I want to know how to get the smart mask to work.

5
I'm a noob and have no idea how to properly import FROM a Unity (Standard Shader) PBR material into Substance Painter.

Specifically, I need to know how to get Substance Painter to understand that the Metallic Map has the roughness inside its Alpha channel.


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