Vincent, now that a lot of people(myself included) have calmed down and the drama has somewhat subsided, my primary concern is the direction that your new 'Adobe 3D division' will take.
As stated, Allego have become a part of Adobe to lead the way into the uncharted 3D domain. But first, a relevant anecdote:
Just over a year ago on the Mixamo forums Adobe axed UE4 support overnight with ZERO warning. The outrage thread that followed was from many concerned indie-devs who were in the middle of projects that were built entirely around the Mixamo UE4 workflow. A solitary Adobe 'PR-woman' appeared on the thread with scripted corporate platitudes and absolutely no explanation other than: 'Adobe currently don't have the resources to continue supporting the UE4 tools for Mixamo......'
Really? Adobe, one of the biggest graphic software companies in the world haven't got the resources to assign a single programmer to this task?
Later, it transpired, that the real reason(admitted by this corporate talking head) was that Adobe were concentrating all resources on their new project that would revolutionise the 3D industry.....That project was 'Project Felix' - now known as Dimensions. So basically, Adobe killed off a fantastic pipeline that many artists/devs relied on for important work in favour of their 'Keyshot for soccer moms' deadware that they call Dimensions.
This is how many of us see Adobe's attitude to innovation, to artists, to serious pipeline workflows, to creative freedom......as practically non-existent at worst, and sterile at best.
So, with all of this in mind, my question is what exactly was Adobe's proposal to Allego that concerned entering the 3D market that go Allego to agree?
1 - does Adobe intend to allow you to develop primarily with the games industry in mind?
2 - does Adobe want you to pursue an Adobe-centric pipeline that will favour using Substance tools in Dimensions?
3 - can you give us some details on what exactly was Adobe's vision when they said that they wanted to enter 3D?
Pricing and sub models aside, the direction that Allego will now take, and what specific fields in 3D you will focus on is much more important to me than haggling over the price. As a long-term Max user I've been through all the subscription Vs perpetual madness over the last few years and I still use Max. And I will still use Substance tools because they are the best at what they do, and have revolutionised the entire games industry. I just spent 12 solid hours working in Painter, ffs!

Painter has become so entrenched in everything that I do that I really can't imagine life without it. The thoughts of losing that power or having it diluted/dumbed down/hacked apart for the sake of some 'logo designer's' inability to grasp the 3rd dimension kills me.
Any anger I've felt or displayed is purely a reaction to the dread that your incredibly creative team and tools will be utterly wasted by whatever endevour a company like Adobe may have in mind. That's my concern.