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Messages - andy_blondin

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Substance DesignerSubstance Designer - Discussions - Heightmaps in Unreal
 on: February 25, 2017, 12:45:53 am 
I'm using the substance plug-in and importing an sbsar into UE4.  I'm trying to get the height maps to work like they do in SD, but no luck.  Do I need to manually hook it up to the bump offest node.  Any help would be great.  Thanks.

I don't know if I'm doing something wrong, but I'm exporting maps out of B2M 3 as tga's.  It appears to save the targas for Roughness, Metal, AO, ect as grayscale.  UE4 is not reading those in.  I open the map in photoshop and change to RGB and re-save.  Is it possible to just export all the maps as RGB.  Maybe I'm missing something.  Thanks for the help!

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