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Substance Painter - Technical Support - Re: Substance Painter 2.4.0 Export textures are black.
on: November 04, 2016, 12:59:19 pm
Same problem here with Substance Painter 2.4 (latest release). During baking, an error message appears (see attachment). Then when I build up the material for the asset, everything first seems to be normal in the preview, the materials show fine in the preview. Also I can add and pick base textures to and from the new designed shelf. But when exporting the final textures, some of them turn out black like described by the OP (Metal Roughness workflow, especially Base Color, not sure about others)
What I tried so far:
- run SP as administrator... no effect
- try other paddings.... no effect
- try other export settings and resolutions for export... no effect
Edited: Obviously I had made a mistake when trying out different dilation settings. Indeed the export of textures works, if I chose a setting different from 'No padding, passthrough'. Sorry for that. What happens, if I chose a different width for the padding during baking than during exporting? Do I need to memorize what setting for the padding I had entered during baking, so I can match the same width during export? Or will the settings for export automatically adjust the pre-baked textures?
What I tried so far:
- run SP as administrator... no effect
- try other paddings.... no effect
- try other export settings and resolutions for export... no effect
Edited: Obviously I had made a mistake when trying out different dilation settings. Indeed the export of textures works, if I chose a setting different from 'No padding, passthrough'. Sorry for that. What happens, if I chose a different width for the padding during baking than during exporting? Do I need to memorize what setting for the padding I had entered during baking, so I can match the same width during export? Or will the settings for export automatically adjust the pre-baked textures?