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on: February 15, 2018, 01:11:43 pm
Perhaps I had misread comments I'd read elsewhere on this board and on other sites in late spring and early summer of 2017 then. Back when Substance Designer 6 had been released, but was not working properly with Unity, you guys were quick to tell us that you had written and prepared the code for updating the Unity integration, but that Unity were simply opting not to integrate that code into the editor (I think it took them until the 2017.2 beta 4 to finally get that in). I believe comments were also made at that time to suggest that for Unreal Engine, Allegorithmic uses a separately downloaded plugin that they are in control of, and that if that was the case here then Allegorithmic users would have already had the update.
I'm not sure, but at that time I had heard that Allegorithmic was exploring other options for the future. This seemed to make sense, not only because of the frustrating delays with Substance integration getting updated but also the Unity Live Link being released as a standalone plugin.
If I was wrong to think that Allegorithmic is involved in writing some of the code for Unity game engine integration, or to think that Unreal Engine integration is through a plugin that Allegorithmic is involved with making, or that Allegorithmic had wished for the ability to have a plugin that they could quickly update for Unity, then I apologize for my misunderstanding.
The picture you are painting makes it sound as if Allegorithmic had no involvement in the decision and learned of the plan to deprecate integrated support for Substances back in November during the 2017.3 beta cycle. Even if that was the case, that's still several weeks to start working on a plugin so that when 2018.1 entered into beta in early January, at least a rough beta of the plugin would be available because Allegorithmic did not want to leave the artists, developers, and other creators who rely on their products out in the cold. Even a week or two late would be understandable and forgivable in such a situation... but we're now on beta 7.
I apologize for being so frustrated, but after having spent a lot of time in the last year to learning how to use Substances in my projects, only to have all that content essentially dead in the 2018.1 beta is extremely stressful. I had been really wanting to dive deeper into Substance Designer in 2017 so I could create my own materials in addition to remixing the substances I have), but I wanted to wait until SD6+ was working properly with Unity, and then things got busy in the fall. And now that there's an opportunity to jump in again while working on testing things in 2018.1.... things are at a dead stop in that department. Testing and development in the 2018.1 beta now currently involves using FPO art and then swapping things at some point in the future, or moving away from Substances.