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Messages - artofcharly

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Hi, dear Allegorithmic team.

When you will add Redshift support in Substance2 map?

Thank you and happy upcoming Xmass and NY =)

Best regards,

Substance Alchemist - Showcase - CharlyTutors
 on: December 15, 2019, 09:18:21 am 
Hi, everyone!

I decided to create this topic for all my tutorials with Substance Alchemist. So happy viewing and enjoy!


We just released the new version that should fix your issue.

Please let us know if you have any questions.


Hi, Baptiste.

Yes, fixed. Thank you very much!


I just found the issue and corrected it. The Water filter wasn't modifying the height map of the material below.

It will be released soon.


Hello =) wow =) Thank you very much! Can't wait to check this fix =) Have a nice day, Baptiste.

i think there must be implement a new feature for the water ...
All objects above the water generate the normal map and the height map,
all objects under the water surface generate ignore the height and normal map.
otherwise, the water is never applicable in extern 3D software

Yes, like Quixel already done. This will be awesome =)

The same situation on my side:

Creating a PBR tiled metal material from a single photo in Substance Alchemist and its rendering in Octane Render for 3ds Max.

         In this video we will talk about how:

- create tiled PBR material from an one photo
- export it
- import by using Substance Plugin
- render by using Octane Render and 3ds Max

       Video Content:

0:00 - Information about the subtitles
0:05 - Tutorial theme
0:32 - About the texture with which we will work
0:56 - Creating PBR material in Substance Alchemist
4:28 - Equalizer filter to adjust the texture light and shadows
5:30 - Tiling Filter to create a tile texture.
7:33 - Dust Filter for dirt and dust.
8:37 - Paint Filter to create paint
10:01 - Rust Filter for rust effect
12:29 - Saving and exporting material
13:18 - Installing Substance Plugin for 3ds Max
14:51 - Customization of materials and visualization in Octane Render.
18:56 - Forrender Renderfarm
19:06 - InfoPartners
19:09 - Preview of other lessons and playlist.

Enjoy watching!
Best regards, Andrew Krivulya aka Charly.

Hi, dear Allegorithmic team =)

Please add Substance support for FStorm render in 3ds Max.

Substance PainterSubstance Painter - Showcase - Spaceship design
 on: January 12, 2019, 05:11:37 pm 
Hello everyone!

My new spaceship design =)

Substance PainterSubstance Painter - Showcase - Re: Charly Artbook
 on: May 09, 2018, 01:35:06 pm 
New making of in which I used Substance Painter

Substance PainterSubstance Painter - Showcase - Re: Charly Artbook
 on: May 01, 2018, 04:31:43 pm 
I used Substance Painter to create the all textures.

Substance PainterSubstance Painter - Showcase - Re: Charly Artbook
 on: May 01, 2018, 04:28:40 pm 
New assets =)

You can buy them here - >

Substance PainterSubstance Painter - Showcase - Re: Charly Artbook
 on: April 24, 2018, 12:20:27 pm 
Hello everyone! I continue to create the world for my "The Forester" project.
It was in this forest that the sheepdog creature Shido was born, at that very moment - when the sun lit up this dark and forgotten place, the grass began to germinate and the crystals revived again.
On the images we still see how they are covered in cobwebs and darkness is still present in this forest, but it is the green shoots that tell us that soon it will fully come to life. Shido was born from such a crystal.Perhaps you noticed that the bluish glow is slightly inclined diagonally. The idea is that this glow rotates then clockwise, then counterclockwise and at the time of imbalance - all sorts of creatures are born, which in addition to Shido - you will soon see =) For this work, I recorded a huge making of, in which I will show you my workflow.

Substance PainterSubstance Painter - Showcase - Re: Charly Artbook
 on: April 24, 2018, 12:19:13 pm 
Another crystal

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