Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Ian Crawford 0

Pages: [1]
1
I baked a normal map in addition to the height map and plugged that into normal. Works great!

2
Here you go.


3


Ok, finally the upload worked. This is the result of the texture BUT I could not figure out how to get a preview of the texture in Designer. I tried high and low poly planes and nothing updated. I tried setting tessellation and scale as well.

4
Thanks so much for bearing with me. I had to re-read the description a lot but I think I understand now. I would post a screenshot but they have stopped uploading for the past few days. But my height map looks just like yours.

5
I actually didn't save it because what I made was useless but I can try and recreate what I made. I can describe it. I made a pyramid in 3ds max, fbx'ed it, drug it into designer in the top left tree window under graph, right clicked it and went to bake as texture, past that I think I started messing up with the high and low maps. I am only after a height map so I don't know if I even need a low map. I don't fully understand the difference except for maybe use with level of detail at different distances from the camera in game engines. But I think that part is where I need help from. If you want me to try and reproduce what I did I can.

6
I am having some problems with your tutorial. I am trying to bake a pyramid texture to make an array of metal spikes texture  that I saw on a traditional Japanese teapot. The problem is my height map is more like static than a slope of a pyramid. Also, I don't see a graph node option. It isn't even an option by pressing space bar and searching. I drug the height map into the work area and it came as a bitmap. I don't know if that matters. At the end of the day I have a high res plane and it has zero distortion to it. I have had bugs happen to me in the past that somehow worked themselves out as I continued but the height map is there. It just doesn't do anything.



I am trying to upload two pictures but the second one will not upload so this is what I've got.

7
Wow, that is great. Thanks for doing that.

8
I wasn't using the site. I was using the app Substance Launcher.



The substance names are not accurate usually. You download a file named for example Raw Grey Concrete and then the actual sbsar file is named Concrete_Raw_Grey.sbsar.

9


I cannot find a downloadable hardwood floor design that will actually download on Source. I've tried probably 10x of them and none will download. Is this a problem for anyone else? Is it my antivirus/firewall?

Adobe technical support doesn't even know the name Substance. All they ask is which version of Photoshop I am having problems with repeatedly, even though I explained that Adobe owns Substance.

10
So I export sbsar->vray textured model into a fbx format and it comes out grey when imported. I know I could plug in jpgs into standard texture but is there a way to use substance to export texture baked models?

11
I am interested in this as well but your explanation was very brief. Can you go into detail of the exact steps? I don't know how to import a 3d model into designer to then convert to a height map.

12
I have to open Substance Alchemist in order to get a preview of the texture I want. I use vray if that helps at all. Also, I have the 3ds max asset library. None of these are helping me get a preview of what a texture looks like. I am going off Sand_002, Bark_007, Lava_012. This info is just about useless. There should be a preview option for explorer as well, just as you can preview a jpg(as most textures are).

Pages: [1]