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Messages - Jinn500

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wow, was looking for this because my shelf is full of updated normal maps I really wish to delete. When I started reading and looked at the date..2017.. I was convinced this would already be fixed.


I baked all the maps and started working. I noticed some weird glitches in my normal map, so I adjusted it in photoshop (hence you cannot fix paint normalmaps in substance) I reload it again in the shelf, and I also updated it in the layer stack. and now the normal map looks weird and shows very hard lines.

I must say I exported the normal map on openGL because I read somewhere that it was better for rendering later in blender. I found this on the substance site:
to change it back to DirectX. But that button is not there is 7.1

Is that the sollution?
what should I do?

Thanks for the reply! I tried geometry masking, but maybe I did something wrong so I will look into that again some day.
For now I found a different solution, I'm painting in the 2d UV map. If I put my paint layer setting on alignment: UV.
It would be nice if, like in blender, you could just hide different objects (even if they share the same material) so you won't paint on them. Ah well..

I've been searching a lot for this but couldn't find it. I hope someone here can help me.
I have my objects imported from blender and I would like to paint on 1 object only.
They all share the same material. I added a fill layer with a mask and a paint layer on this mask.
Now I'm painting color away on this layer so the layer underneath will show.
But I want to paint more precise and would like to select only 1 object to paint on.
I read about using Y, doesn't work. I read about the geometry mask (which I thought worked until I turned include all on again and I painted on the rest of the model. I read about polygon fill. but I don't want to fill the whole object I want to PAINT on it.

So please can anyone tell me a simple solution for this.

How to paint on selected part of the mesh, selected faces or selected object?

Here is my screenshot. that side beam is a separated object in blender. I didn't join them. i used geometry mask but after include all it also painted on the beam on the right. i just want to paint the blue or remove the blue from that left side beam.

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