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Substance Automation Toolkit - Discussions - Re: Iray Renders using the Automation Toolkit
on: August 07, 2020, 04:11:44 am
Thanks for your response NevTD! To provide a little more context (in the event that this is seen by Adobe staff), here is why I asked. I work at a company that manages a large amount of assets created in several different DCC applications, supported by several different render engines. The common thread with all of them is that the texturing is done exclusively in Substance Suite. What is needed is ONE environment used for rendering to proof these assets. Several combinations of DCC applications and render engines produce differences in appearance- there is no easy way to calibrate them in such a way that the same asset could be rendered with any of these app/render engine combinations interchangeably, and will come out looking the same. What better place to find that continuity than leveraging the IRay render engine that ships with Substance Suite? For larger scale operations, it just seemed likely that if the Iray render engine exists in Painter and Designer, some way would be provided within the SAT for generation of these renders, so that you are certain that what is seen by the creator of the asset can be reliably reproduced by those on the receiving end. For now, it appears as though the solution you mentioned is the only option. I appreciate the detailed response- thanks again!