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Messages - michael.haar

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Wouldn't it be better to fix that bug?

Maybe it's the same failure that I came across (solution(?) inside):,1054.0.html

Hi Wes,
I sent you an e-mail since that seems to be the best way to get any help. Although it shouldn't.

You'll find it free of charge in your account (Modo).

Did you install the SD plug-in for Modo?

Thanks, that helped. Can someone explain what this setting is all about? My image is neither RAW nor JPEG (it's a PNG). So what can be done with this setting (except for avoiding the publishing error)?


I don't have a solution. But I'd love to see more shaders as well. I'm using Modo and Maxwell and with the current shaders available in SD it's more like guessing what the substance will look like in Modo.

Working on a substance in SD 4.1.1: I was able to publish it before. But suddenly it stopped working. I'll attach the error message and my substance.

Please help.

Here is the next one:

1. I used the same substance that I used describing the bug concerning exposed colors: a simple blend of a uniform color with a grayscale texture.
2. Load that substance into Modo and assign it to your mesh.
3. Go back to SD, change the color of the "Uniform Color Node".
4. Republish SBSAR file.
5. Go back to Modo and click "Reload SBSAR...".
6. I'd expect the diffuse map to be updated with the new color - but nothing happens.

The new color shows up if you delete the substance in Modo and load it back in. But that's not the way it is meant to be, is it?

So what is this??? I tried three things out using SD in Modo and all three failed. I'm about switching back to 3D-Coat and Photoshop ...  :(


Okay, here is another bug:

1. Open Modo and create some primitive geometry like a cube.
2. Rename the automatically created UV map from "Texture" to whatever you like.
3. Load a substance and assign the material tag of the substance to the cube.
4. The substance is not applied.
5. Check the locator for the diffuse map of the substance. "Projection" is set to "UV Map" but the "UV Map" field is blank. Whenever you try to select the UV map that was renamed in step 2 it jumps back to blank. The substance cannot be assigned.

You can make it working again if you change the name of the UV Map back to "Texture".

I spent two hours or so checking what was wrong with my substance or my mesh when I finally found out by chance that the name of the UV Map caused this problem. Very annoying.

After playing around with SD for quite a while now just to get used to it this is my first "real" project I want to use it for. So far I found this bug and the one with exposed color and that took me more time than to create my textures with Photoshop.  :-[

I hope that this was just a bad start and that SD will speed up my workflow from now on.


I found SD 4.1.1 in my account and installed it. But i cannot find any information about what is new. There was no newsletter. I found it by chance.

Filing a bug is not very satisfying if you don't know if it was received and if there is no response to it. Seems to be more effective to post here in the forum.

Here is the SBS file if it is still needed to fix the bug with exposed color.


Thanks, Wes!
I also filed this as a bug after creating this thread (because I was unable to find a way to file a bug before). Can you please tell me:

1. Where/how can I keep track of filed bugs?
2. Where can I find release notes for updates? I'd like to know what is knew in SD 4.1.1.


I created this little graph: a grayscale texture blended (multiply) with a uniform color. The color is exposed. Published it and loaded it into Modo.
As you can see in the attached picture, the default color in the "Tweaks" section in Modo does not match the original color as it was created in SD. You can also see that the diffuse map that is created in Modo has no color at all! It is just the grayscale texture. Changing the color in Modo in the "Tweaks" section has no effect: the diffuse map remains all gray.

Any ideas? I'm using SD 4.1.1 and Modo 701 SP5.


Yeah, that did it! Thanks a lot!

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