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Topics - kelly4d3d

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Substance DesignerSubstance Designer - Discussions - Input nodes
 on: December 05, 2018, 10:53:33 am 
Hi there, i want an input node for my AO map, but when i don't have an input i want the AO to appear white. The input node is Black by default is there a way to change this to white, or another work around for this. I think the way i'm tackling this isn't right. Hope i'm making sense.

Thanks

2
Using the new October 4th update.
When importing a pre-set in unity it doesn't seem to be re generating the materials. It does however remember all the setting, just doesn't re-generate the materials.
Only way i seem to be able to update it is to untick sRGB and then re tick it.

3
See images. Using Interger1 doesn't seem to carry across the label in to unity, its taking the identifier name instead

4
Ive added an input in substance to output an emissive map. When i import my substance file to unreal the emissive map seems to be red where i would expect it to be white. Is there something in substance that im not doing currently. Ive imported the same .sbsar file into unity and and that seems to behave correctly.

I've added a screen-grab to show the material in unreal

5
Substance DesignerSubstance Designer - Technical Support - Exposing Font
 on: June 19, 2018, 12:32:03 am 
Hi
I noticed in your documentation on the font node it looks like you can expose the font
https://support.allegorithmic.com/documentation/display/SDDOC/Text+node

I cant see it on my version (2017.1.3) (see attachment) Am i doing something wrong?

6
Hi
I wondered if anyone else was experiencing missing parameters that you have exposed in substance which are not showing up in Marmoset. If i expose a Slider it doesn't seem to show up in Marmoset.

7
Substance DesignerSubstance Designer - Technical Support - Transform Matrix
 on: March 15, 2018, 12:39:16 pm 
When revealing parameters from the transform 2d node, I'm not too keen on how it works and presented. Am i able to change this.
For example under stretch id prefer just 1 slider that will scale up and down keeping the ratio and positioned in the center , is this possible.

Also is it possible to "not" expose the angle options?

Thanks

8
Substance Integrations - UE4 - Functionality seems limited
 on: January 24, 2018, 02:13:43 pm 
I made a graphic in Substance that allows me to add my own custom maps by creating Inputs. When i import this graph to unreal they seem visible but i can't add an image to them. Is this a limitation to the plugin?

Also I have also noticed that "if" statements don't seem to carry across to unreal, as in if i have a option selected it then reveals other options, but in unreal everything is exposed.

I've used my graphs in Unity and they function in the same way as they do in Substance D, so it the Unreal plugin just very limited in terms of its functions


9
I recently received an email from you saying "Finally, anyone who bought B2M 2 after August 25th will be upgraded for free!"
I brought it on the 31st Aug, how do i get the upgrade?

10
Baking AO with muliple assets.

Exampe, I have 2 assets a wall (1 asset) and picture frame (2nd asset) The frame is hanging on the wall. How do bake AO on to my wall and get it to include the shadowing from the frame. I can't seem to have to assets in my viewport at once to be able to bake AO and receive shadows from other ojects. Any idea, im sure im just missing a simple step somewhere :(

11
Feature request
Linking textures to my additional maps in my scene, like you can in substance Designer. If i where to edit my imported textures, lets say i rebaked them, rather then having to import them each time i make a change in another program, which is a bit of a pain. Is there an easy way round this, it works really well in Designer :).
Thanks

12
Hi
Is there a way to link textures to my additional maps in my scene, like you can in substance Designer. If i where to edit my imported textures, lets say i rebaked them, rather then having to import them each time i make a change in another program, which is a bit of a pain. Is there an easy way round this, it works really well in Designer :).
Thanks

13
Currently painting with the "Bump" brush and i want to paint dents, so i need to invert the brush alpha, any ideas how?

14
Im having problems saving my work.

Repo Steps:
-File - New
-"Select" (found a personal mesh that i exported (.FBX)
-Then left the rest of the settings as they are - Clicked Ok
-My mesh loads into the scene.
- I created new layers and painted on them
-Then "SaveAs" my scene
- Closed Substance Painter
- Open Substance Painter
- Open Most recent (select the file i had newly created)
- File loads, and all my layers are missing, and the mesh seems to have also lost its Uv when i check the 2d view.
- The error messege i get in red is:

[Paint editor] The document contains data for a material that is not present in the loaded scene. This material name is [03 - Default].  You should update your scene materials names to be able to see and edit those data.
[Paint editor] The document contains data for a material that is not present in the loaded scene. This material name is [03 - Default].  You should update your scene materials names to be able to see and edit those data.



Please help, i've lost hours of work from losing all my layers, and i can't work in Painter without saving it, what am i doing wrong, i thought saving it would save all mesh info, and layers, and ive also lost my keyboard shortcuts :(



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