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Topics - Wes McDermott

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Usually, the publishing process is quick and error free. However, if you find yourself with a "Publishing Error," the following solution could help resolve it.

Typically, the publishing error could be caused by a memory issue with large images. Each image you link or embed into the package is set to Raw compression by default. This can cause a memory issue in the editor on publish. A solution is to change the image compression from Raw to Jpeg.

The jpeg/raw parameter will define how the images are compressed inside the SBSAR file.

Using Jpeg compression is perfectly fine in most cases. However, you would not want to use Jpeg compression on normal or height maps as the compression will alter the data.

The default quality for Jpeg (0.0) is the same as using Jpeg 75% quality in Photoshop.

If you don't want to use Jpeg compression, you can also use the batch tools to publish the SBS file to an SBSAR. Using the batch tools, will not produce the same error if it is memory related.

This topic has been moved to [News and Announcements].

Hello Everyone,

We now have a Twitch channel for streaming seminars and tutorials!

Be sure to subscribe and tune in for live training.



SubstanceSubstance - News & Announcements - GDC 2014 Presentations
 on: April 02, 2014, 11:07:00 pm 

We are working on the edits for the GDC presentations that were delivered at our booth. I'll add links to the presentations here in the forums.

Blizzard Entertainment's Jarred Everson explains how he's using Allegorithmic's Substance Designer for his personal character work. Valuable tips and tricks from an advanced user!

Dreamwork’s Gee Yeung personal character concept using Substance Painter

This topic has been moved to [Substance Designer Product Support].


The MODO plugin has been updated to version 1.1. We now have support for 4K through the GPU Engine.




We are going to reveal the Substance Painter Beta today! We are scheduled to release at 10 am PST. Please stay tuned to for more information. We have a new video trailer as well as new video overviews of how to use the beta.



Pages: 1 ... 7 8 [9]