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Topics - dcxciii

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1
Right now if you try putting the lazy brush icon on the side instead of on the top or the bottom it takes up a ridiculous amount of space. It would be nice if you could hide the lazy distance and make it pop out or something instead, or rotate it so that it's an up and down slider instead of always being left and right.


Edit: Also, what is the point of the this bottom bar? If at all possible, it would be nice to be able to get rid of it, get some screen real estate

2
For example, lets say I have a face that is animated using blends shapes that turns into like, 5 different faces, and I want the textures for each of those 5 faces to be completely different. For the substance that textures the face, I want it to have 5 sliders that controls the amount of blending between the textures. Is there any way to make it so that the sliders all affect each other so that sliding one of them up will slide the others down?

3
Hey, this is just a minor thing, but I was thinking it would be cool if whenever you made a Uniform Color node, it would automatically be 16x16 for optimization purposes. As far as I know there is no reason to have the size be anything else, and most graphs I've seen have them set at 16x16, so like, yeah. It's not a big deal, just 1 little step, but still

4
Hey guys, one of my substances won't work for some reason. It previews just fine in SD and Substance Player but not anywhere else. At first I thought the problem was only in UE4 but then I tried bringing it into Maya too, and I got the same result. It seems to just output the pixel at the very center of the image or something, at least that's what I think it does.

I've tried remaking it and basically everything else I can think of, but it just won't work. Could anyone take a look at it for me and see if there's something wrong with it? (And if there's a way to fix it)

Thanks

5
Hey, so when I try to bring in this substance, it seems to fill the entire material with just the middle of the texture (the gap between the tiles). Adjusting the roughness of the gap adjust the roughness of the material, so that's why I think that. All my other substances are working fine, but for some reason this one won't. Wondering if anyone can try bringing it in their project really fast and checking to see if it won't work for them either, or if it's just a problem with my computer.

6
Hey guys, so I really need some help to make this substance work. I'm trying to make some wood panels like on a wall, mixing up two wood materials. I've got the basic concept down of what I'm trying to do, but using some of the math nodes is messing me up.

For example, I need the "Random" value to be a whole number, not an float.

I also need an operation to happen only when the number of tiles is an even number. I have absolutely no idea how to go about doing this.

Sorry if it's hard to understand what I'm trying to say, I'm pretty bad at explaining stuff. Hopefully it makes more sense if you look at my graph. It's on the "Offset" of the "Transform 2D" node to the far left.

Thanks in advance for any help.

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