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Topics - klrxyz

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1

try SubstanceGraph.Bake(item, Application.dataPath+"/"+"a.png");

get this Bake error!, invalid directory

any idea can help thank's

2
Substance Integrations - Unity - Bake RenderSubstances Async
 on: September 09, 2019, 10:04:29 pm 
 

any help please for   bake by script

   mySubstance.Bake( text  , Path_Export);


nothing look happen when try

https://docs.substance3d.com/integrations/c-example-script-170459665.html

sgo2.QueueForRender();//queue for render
            sgo2.RenderAsync();//render graph
            Substance.Game.Substance.RenderSubstancesAsync();//render all substances async

3
Hi we need help for understand little  PixelProcessor

want Control Shape Position and Rotation via pixel color


push image for exemple what hope do
on blue shape rotation look at left
and no shape on withe




any help is welcome
 thank's

4
Substance Integrations - Unity - crash on sbar import
 on: October 30, 2018, 07:59:29 am 
got unity crash on sbar importation

https://puu.sh/BTfSL/7e3f4f9b7e.png

5
hi all
i try it's tool where i can find tutorial for batch please ?


https://github.com/do9jhb/SDBatchToolsGUI

6
Substance DesignerSubstance Designer - Discussions - Borderland Style
 on: January 03, 2017, 11:26:37 pm 
Hi have found idea

for brush by normal

i need help for improve thank's



7
Substance DesignerSubstance Designer - Discussions - Direction to normal
 on: January 03, 2017, 10:39:28 pm 
hi see fonction Direction to normal
looking for understand how use it

want place patern on black place anyone can help please

8
Substance DesignerSubstance Designer - Discussions - Cartoon WorkFlow
 on: January 02, 2017, 10:01:42 pm 
Hi looking

for easy setup color basic tile is so random color give


found https://share.allegorithmic.com/libraries/2289
it's close to goal but can be improved or try found another way

like it's for real time need backing fake specular in diffuse
i already burn de curve map need other idea thank's


another trick if i use for exemple detect edge

9
hi it's possible to exporte one backing of shader ? or only diffuse is exported

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