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Messages - yvo_Gotz

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1
Lets stop beating around the bush here.

You can't tell us anything about any upcomming changing in payment because they aren't "clear". This is simply a fancy way of saying they're in negotiation. We all know a price increase will come, the question is more in what way. They have to turn a profit at some point, and your current pricing point is based on being your own entity.

The most profitable way for Adobe would be to intergrate it into CC and increase the price on that. Its not like any of our businesses can change an intergrated pipeline in that short time. Not that there is any competition to begin with. I would also not be suprised to find a CC 3D artist licence that is also far more expensive than your current model.

Adobe are not the leaders of the industry btw, you, The Foundry and countless other are. In fact, most conventions I go to Adobe might have some of the biggest booths but most proffesionals talk about what good replacements are for Adobe products.

At the end of the day I just simply don't want to pay for products I don't need (Adobe stuff) while still maintaining updated Allegorithmic products. Or if it can be avoided at all, use Creative Crap.

Btw their current pricing is 4x what yours is for indie devs.
Single program CC licence is 24 euro/m
all 4 Allegorithmic products are 24 euro/m

Apparently, you have more info than I do: if you have the next lottery numbers as well, I would be interested  ;D
More seriously, this thread is less about speculation and more about trying to answer what we can answer.

Many scenarios have already been elaborated, about which decisions will be taken, and what the consequences would be.
As said previously, except agreeing to disagree on these topics, there is nothing to answer.

Thanks for taking to the time to share you point of view though


Seems a bit condescending. No magic involved here though.

No and Yes are pretty clear awnsers and not giving an awnser creates more unrest. Not hard to figure out that they'd still be talking about how to deal with subscription, prices, etc.

And as for the price increase. Prices of anything rarely get lowered, if for some miracle the production cost decreased then the proffit margins would just be higher. Because why change a price people are already willing to pay? But with the increased logistics of Adobe and (probably) their help to intergrate more with each other, it would again, be a miracle if the prices even stayed the same. Because at the end of the day, all costs MUST be accounted for in the final price of the product, thats just business 101.

Now, I would love to know if the prices would change or if the subscription model is gonna change. But those are "not clear yet" so I already have my awnser there. Just getting sick of the PR talk while I'm trying to find out if I have to prepare for a large change in my pipeline, just give an actual awnser instead of having to read between the lines.

2
Lets stop beating around the bush here.

You can't tell us anything about any upcomming changing in payment because they aren't "clear". This is simply a fancy way of saying they're in negotiation. We all know a price increase will come, the question is more in what way. They have to turn a profit at some point, and your current pricing point is based on being your own entity.

The most profitable way for Adobe would be to intergrate it into CC and increase the price on that. Its not like any of our businesses can change an intergrated pipeline in that short time. Not that there is any competition to begin with. I would also not be suprised to find a CC 3D artist licence that is also far more expensive than your current model.

Adobe are not the leaders of the industry btw, you, The Foundry and countless other are. In fact, most conventions I go to Adobe might have some of the biggest booths but most proffesionals talk about what good replacements are for Adobe products.

At the end of the day I just simply don't want to pay for products I don't need (Adobe stuff) while still maintaining updated Allegorithmic products. Or if it can be avoided at all, use Creative Crap.

Btw their current pricing is 4x what yours is for indie devs.
Single program CC licence is 24 euro/m
all 4 Allegorithmic products are 24 euro/m

3
I'm working on a grass patch texture, but I have issues with edges popping up on the outer rims of the texture(see screenshot)

So I have looked through my graph trying to fix it, but at this point I'm thinking that it might be a bug.

I have changed every node that didn't need it to "No Tiling" just to be sure, and I don't need it in a lot of cases anyway on this texture. And it seems to even happen on the 2nd node which is a Polygon 1 > Transformation 2D.
The only way to get rid of the edge is to mask out the bottom of my texture, which is strange, since the bleeding is on the top of my texture and there is no tiling on anywhere.
And it does sadly render out in the image file.
UE4 with edge bleeding:


UE4 without edge bleeding:


I don't know if there is a better or even prefered way to upload the graph, I have no issues sharing it.

sbs file: https://www.sendspace.com/file/fri2ir

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