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Substance Painter - Baking - Draw metal grid on a plane starting from a high poly
on: March 18, 2021, 03:30:32 pm
Hello everyone, i turn to you for a simple question of which I do not know the feasibility
I am creating a metal grate that will form a floor in my 3D scene. I would like to be able to optimize the scene in terms of the number of polygons so the grid will be a simple plane in the low poly version. I was wondering if starting from a high poly version where the grid is made up of different 3D planes, there is a way to draw the shape composed by the 3D objects of the high poly on the plane of the low poly version (After applying the materials on the h-poly version on substance)
Thanks in advance to anyone who will try to help me!
I am creating a metal grate that will form a floor in my 3D scene. I would like to be able to optimize the scene in terms of the number of polygons so the grid will be a simple plane in the low poly version. I was wondering if starting from a high poly version where the grid is made up of different 3D planes, there is a way to draw the shape composed by the 3D objects of the high poly on the plane of the low poly version (After applying the materials on the h-poly version on substance)
Thanks in advance to anyone who will try to help me!
