Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Guillaume Cauvet

Pages: [1]
There used to be a way, it was the LiveLink plugin.

It's hardcoded to the old Unity builtin metallic shader.

It was part of the Unity Substance plugin, but received few support and ultimately got shelved.

I'm trying to fix it in my spare time, but I have no ETA.

Yep, still there...

Back in 6 months for the next update I guess

It's been reported multiple times, the generation is broken, any UI refresh/interaction cause impossibles editor lags.
Livelink never got any support since Unity started SRP.

The plugin is in a broken state since 2019.

Will the new version fix the strips ? I've notified the twitter account last year about that, and I was most likely using 2018/2019 LTS at that time.


It's been a few months since I last tried the integration asset and I wanted to give it anoher try with the new 2020 LTS.

First thing that struck me is that pretty much any interactions with the editor, as soon as it's displaying a sbsar on the project window will freeze and trigger the "Hold On" loading popup with various tasks ; Application.Tick, Gui.repaint, OnInspectorGUI. And even got an Out Of Memory crash yesterday.

And another thing that I had already saw back in august last year was that textures still get generated with random slices ;

Unity 2020.3.0f1 LTS - Substance in Unity 2.5.4 - HDRP 10.4.0
All .sbsar from Substance Source
i7 8700K / 32GB RAM / RTX 3080 / Editor & Project on Nvme

Substance Integrations - Unity - Re: Any news with URP/HDRP ?
 on: September 12, 2019, 09:50:13 am 

Substance Integrations - Unity - Any news with URP/HDRP ?
 on: September 11, 2019, 01:25:24 pm 
Scripted render pipeline in Unity is no longer "experimental", Universal Render Pipeline (LWRP) will become the new standard renderer and more people are shifting to HDRP. When can we expect the live link and integration plugin to follow :-[ ?

I do have a crash report each time.
I didn't send it all 40 times it happened but I'm pretty sure I've send it at least once.
I'll trigger it again this evening just in case.


A few month ago my student license went down. I renewed it this week and tried to reopen my old project with the new version of Painter. It seem to load just fine, but as soon as I start exporting textures or rebaking textures set at > 2K resolution it crash.

Any idea why ?

Painter 2019.1.2
Nvidia 2080TI 11gb (Driver 411.63)
32GB ram

Pages: [1]