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Topics - Ritchie J

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Medium - Feature Requests - Layer Merging Simplification
 on: September 04, 2020, 02:26:02 pm 
Merging two layers only appears to work when the bounding boxes overlap and the sculpts within one layer are fully contained within the bounding box of the other. I assume it’s a ‘resolution-related’ thing.

It would be nice if the bounding boxes didn’t need to overlap and a warning/choice came up -
’Merging will require a loss of Resolution. Proceed?’

Where do I find the above? I’m looking specifically for info + prototype code snippets on the SubstanceImporter Class.

Unity’s documentation in this regard has no code examples and very little explanation. Is anything available on the Allegorithmic site or elsewhere? I recently posted a related code query in ‘Discussions’ (,1868.0.html) but maybe this section is more appropriate.

Is it possible to place copies of a single Substance on each submesh of a Unity game object and vary their parameters independently of each other?

I’ve created a script which successfully generates the submeshes and allocates the Substance to each but all copies simply reflect the parameter values of the last submesh updated. My first assumption is that the code is incorrect but I need to check if I’m attempting the impossible before further debugging.

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