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Messages - CAGameDEV

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I exported this from SP to C4d, when i baked it the normal map at the beginning of the project it  looked totally fine but after texturing it , it looks like this when i export the maps, its weird.

How does it look in the 2D view prior to export under the [Normal + Height + Mesh] view?

Where did the normal map come from?

When you're baking in SP you wont need to bake the Curvature map if you already have one. Just slot the zbrush one instead.

You can bring maps in by File->Import and import it in as a Texture, then drop it under the Mesh Map slot.

No, you cannot setup render passes in IRAY within Painter.

You can invert it prior to export, just do it at the top of your layer stack for that channel. Toggle it off when viewing in Painter and toggle on when you're going to export to invert the map.

It would help to see the mesh files. Otherwise check to make sure that UV shell isn't very very small. This can cause such an issue.

Of course. You can export anything baked out and edit it in Photoshop. Then load it back in when you're ready.

You have overlapping UVs.

I didn't look further as this would be an issue you would want to fix first before moving on. You should also have more margin between UV shells. You have hard edges, but no break in your UVs.

Can you provide the mesh?

If you watch the prior live stream for Painter 2021 there was indication of the whole Blender thing. I would assume the main issue is due to the requirements under the GNU General Public License with Blender, and Substance being proprietary. I'm not 100% sure if they're still working to get something out or not, but I would also assume the legal challenges are going to heavily delay progress. It isn't as simple as some might think.

Take a cube and subdivide it to around 10 million then see how it loads in. I've taken high meshes into Painter before, just not normally.

As far as I know Painter doesn't have a hard limit, that depends on your own hardware.

Seems like a permissions issue. Try saving to another drive? Did you also try running in Admin mode?

This usually happens because you're trying to export out channels you don't have under your texture set settings.

Screenshot what you do see.

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