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Hey guys!

Andrew here from GarageFarm.NET Academy.

The recent year was surprising and tough for everybody. But it also triggered many changes like moving from working at the office to remote work. It also affected the CG industry.

In our team, we wondered if it is possible to put together a team of artists from different parts of the world and work on a common project only via the internet. Wondering is not enough, so we decided to do it.

As a subject, we have chosen exterior visualization. Exactly a holiday cabin, to not make the whole thing too complicated. We will try to simulate a real-world scenario where a client is giving us his design and project brief and we need to deliver great visualization.

Here is our team:

- Jarosław ‘DJ’ – Blender| modelling the landscape, art direction | Poland
- Marco – Blender and Substance | modelling, animation, project management | Philippines
- Tomas – 3ds Max + Corona | putting together the scene, rendering | Poland
- Amiel – Substance | texturing | Philippines
- Michał ‘Andrew’ – 3ds Max + V-Ray | designing the cabin, ‘the customer’ role, modelling | Poland

- We started with assigning Andrew the role of an architect giving us the job since he has experience in this matter.

- Since Marco led the team of modellers for our assets store project, his role will be to keep everything in check and make sure we don’t miss the deadline or get lost in an overabundance of ideas. He will also create additional assets like fire or birds.

- DJ has experience in interior design and visualization and very good communication skills so he will have the last word when it comes to the final effect. He will also choose the location for the cabin and prepare the terrain.

- Amiel is an expert in Substance (you can check his tutorials at our GarageFarm.NET Academy YT channel) so he takes on himself creating the most difficult materials and overlooking the project from that angle.

- Finally, Tomas will put together a visualization in 3ds Max and Corona. **BUT DON'T WORRY!** We just had to cut the scope of the first part of the project to not get lost in it. After we finish this part, DJ will render his version of this project in Blender + Cycles and V-Ray.

Based on this project we will release a series of video tutorials. We want to also put together a video from our video meetings. I’m not sure if the material will be interesting enough to publish, but we will try.

Different members of the teamwork in different software. Since recently Blender exploded with lots of improvements and features there is a discussion going on whether it can be a legit archviz tool. We will have an opportunity to check this out. There will be problems with moving the data between different software so it’s even better 😊

We also live in different time zones, (Philippines and Poland) so we will be able to check if you can put together an international team online and create such a project.

Here is the design we got from the ‘architect.’ I know that it has some design and construction flaws (like the corner), but it is good enough as an input material.

Also, we got a list of materials used:

And a ‘brief’ or rather a description of the design idea and a list of important design features which need to be emphasized and sold in the visualization.

General purpose:
- Holiday cabin for a couple with 2 kids
- Buyers are 30+ years old
- No fixed location. Possible to assembly on a location chosen by the buyer

Function for kids:
- Safe terrace.
- Sandbox function as a part of the terrace
- 2-level bed for kids

Other functions:
- Fireplace\barbeque grill

Selling points:
- Glass corner with a big view from beds.
- Safe terrace (for kids)
- A place for installing a sandbox, or a little swimming pool
- Grill\fireplace
- Part of the terrace is under a roof ( you can grill regardless of weather)

Additional info:
- I need all the functions to be visible in the main shot. Other shots can just add more information about the cabin design.
- The cabin is going to be installed in a location chosen by the buyer, so the exact location used in the visualization is the choice of the artists’ team.

Used materials:
- Black zinc, black wood, black steel (optionally brighter wood).
- Double glass sheet window panes.
- Concrete feet foundation.

Small architecture (surrounding):
- Gravel car park place

For now, DJ found a location (I will add more info on the next post) and put together mood boards as a source of inspiration.

I will post here the progress of the project.

I hope for your critique and comments. Let us know what you think 😊

Hi guys!

Mike here from GarageFarm.NET Academy.

I'm posting several Substance tutorials which my colleague, Amiel created recently. I hope you will find them useful.

Creating an Xbox Series X with Substance Designer | Part 1

In this series for Substance Designer, we'll be going over how to procedurally model an Xbox Series X. We'll be discussing how to set-up the project and its workflow, a couple of tips and tricks, and also how to properly render out our maps inside a 3D software like Blender. It's the first part of mini-series from Amiel, expect more in the coming time!

Making Kimchi fried rice using Substance

In this video, we'll be taking a look at how you can use Substance in order to create a quick render of some Kimchi fried rice!

Is UV unwrapping dead? Substance Painter Auto UVs

In this video, we'll take a deep dive into Substance Painter's Auto UVs feature and figure out the answer to the age-old question - Can we finally skip UV Unwrapping?

5 things you didn’t know about in Substance Painter

In this video, we'll be discussing a couple of tips and tricks inside Painter that can help speed up your workflow!

Smart Materials in Substance Designer

In this video, we'll be taking a look at why creating Smart Materials inside Substance Designer can help you make more flexible materials for your material library.

More are coming soon. If you have any feedback let me know here, on in the video's comments. More coming soon :)

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