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Topics - nathanieljla

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Substance DesignerSubstance Designer - Discussions - Scope of variables
 on: June 16, 2021, 07:57:30 pm 
I'm interested in using a pixel processor to calculate the bounding box of a shape.  Then as a second step I want to use that info to position and scale a pattern.  However, I'm not sure how to properly set variables in a pixel processor so it's accessible elsewhere in the graph.

Do the vars need to be param of the graph to stay in scope? 

I've baked a normal map in SP, exported, then re-imported it into a new project.  When assigning the map to the additional maps normal map slot everything looks correct.  However if I remove the map, set the normal mixing to replace and then assign it to a fill layer's normal map channel the normal map doesn't look correct.    I'm using 2017.4.2  Is this a bug or am I just being a idiot :)

SubstanceSubstance - Purchases & Licenses - Download Old Build
 on: October 02, 2017, 04:54:19 pm 
How can I download an older build of Substance Painter?  I need version 2.6.1  I see under the license menu an "All builds" option, but it only seems to contain 2017.x versions.  Thanks.

At first glance it doesn't seem like it's possible for a single procedural material to control multiple channels in a fill layer.  However if you disable all but one channel then assign a procedural material you get a new "channel mapping" rollout.  You can then re-enable additional channels and have those channels controlled by the same procedural texture.

Is this the only way to get the material rollout into this state?  It feels rather unintuitive and difficult to discover.

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