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Messages - ericgsherwood

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Is it possible to save a preset or expose through a plugin to make it a one button solution to:

Enable Post Effects
Enable Tone Mapping
Set Tone Mapper to Log
Apply color profile LUT

Substance PainterSubstance Painter - Discussions - Tone Mapping
 on: April 28, 2020, 06:27:33 pm 
what is the Log function you are using in the tonemapping?

For the Post Process Color Profile/Tone Mapping

When I export a PSD from a scene with multiple texture sets at the same time.  The issue arises where will rename the layer to naming conflict and suffix the layer.  In this example layer color to color_1 (since 3rd Texture set, 2nd set is _0)

This behavior doesn't occur if individually export with a PSD config.

Substance PainterSubstance Painter - Feature Requests - ACES Color IO
 on: March 21, 2020, 02:01:21 pm 
Designer recently added ACES support directly.  Should we expect a similar release in upcoming Painter?  Asking because I was exploring to establish that workflow through LUT and color profiles, but if it will be handled native in the next release could avoid redundant work.

Substance PainterSubstance Painter - Technical Support - Shelf.ini
 on: February 20, 2020, 02:33:44 am 
Does the shelf.ini file get impacted with new releases? Meaning does it follow the same principle as not putting custom files in the allegorithmic shelf; where it gets overwritten.

Latest tweaks made to the snow and adding the underlying circuit material.

SubstanceSubstance - Meet MAT 2 Contest - Meet Mat 2 - Snow Droid WIP
 on: January 28, 2020, 04:03:40 am 

Latest on droid concept of Meet Mat

That makes sense, thanks NevTD! That produced a cleaner result when changing the Transform2D to "Relative to Parent"

Is there a better way to down scale an image in Designer while maintaining fidelity?  Was making a graph that composites a logo onto a material.  I wanted to mimic Smart Object in Photoshop basically.  Where have high resolution source that scales down, but currently if I transform the image down I'm noticing artifact edges.

Attached is an example of current approach. 

Had a quick question on what seemed like an odd behavior while working in 2018.3. While in Designer if I provide a grayscale value of.5 on 0-1 the resulting RGB is 127. On Metal, Roughness, or Specular Level in Painter if I just have a default Fill layer and set the slider value to .5, the result on export is a value of 148.

Thanks! that works exactly how I was hoping for

Substance DesignerSubstance Designer - Discussions - Stroke on box shapes
 on: July 18, 2019, 07:09:52 pm 
Is there a node that will expand a square shape, and stay a box.  To do a scaled stroke for the most part.  It's simple enough to do as a once off with QuadTransform or other nodes, but was hoping to make dynamic.  So that whatever shape I put in it can expand.  When I have tried Distance or others it eventually rounds off the end, which becomes an issue


Thanks Nicolas.

I was aware of that method, but when I do that and view the .sbsar in Substance Player the placement is all done by sliders.  Instead of mimic Designer's interaction where it has a bounding box on the node.  Where I can move and scale the bounding box widget while it adjusts the offset/matrix

Substance DesignerSubstance Designer - Discussions - Expose Placement
 on: May 24, 2019, 08:15:34 pm 
If I wanted to expose the transform placement of a logo in a designer material/node.  Is there a way to expose/use the transform widget in Designer instead of the transform matrix using numbers for the end user?

Thanks David!

That is some helpful information.  It would be great if you could outline the process for me on the painter project you mentioned.  I'm familiar with the low-tech solution, which is what typically do.  But have had people on the team ask if could happen behind the scenes without manually updating.  Any extra information would be great, thanks!

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