Hello,
I wanna to archive a non destructive way to change color on my Normals.
Im out of idea's right now, i think i tried everything and im 100% sure there is very simple way to do this.
As example let's use PreviewSphere from Substance Painter2 - Now on top of everything i need to add some details (Normal) that need to easy change color. For my details i choose to use Texture Vent_36 that it's inside SP2.
I add Fill layer with Paint Effect and paint it there - as its on TOP everything is affected so i need to use Mask. But how to get this mask on complicated Normal like this Vent_36 - I tried to somehow COPY this Paint effect and place it under Mask and just change Levels if needed but can't copy it. Painting by hand all that angles and tiny details is gonna take ages.
When i try paint on mask by hand, brush always cover area im painting so i spend another few min on fixing. Also tried to place same Texture into Grayscale while painting on mask but it also have bad effect.
Tried to export my normal map and palce it into Normal channel to use "Fill" particle system - also not so good way.
Watched few video on YouTube but nothing about this