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Topics - Denson

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Hello everyone.

I wanna try make this one.

Tomorrow will upload WIP :)


My first attempt to recreate photo texture.

More reference photo's i found on the net:


Today i explored a bit Substance Source. Thanks for 180 free downloads btw <3

And i found out that some assets are repeatable, many of them are inside Database, other in Monthly drops, i also found few from Substance Store Moodpacks. Other was given too us with Substance Designer 4 if good remember (GameTextures) Few of them are also BUILD inside Painter / Designer itself like American Cherry wood.

Is there any difference with them? Like quality? Right now i have few duplicates in my shelf's that i need to clean up, i dont wanna end up with even more when i start downloading goodies from Source :D


I wanna to archive a non destructive way to change color on my Normals.

Im out of idea's right now, i think i tried everything and im 100% sure there is very simple way to do this.

As example let's use PreviewSphere from Substance Painter2 - Now on top of everything i need to add some details (Normal) that need to easy change color. For my details i choose to use Texture Vent_36 that it's inside SP2.

I add Fill layer with Paint Effect and paint it there - as its on TOP everything is affected so i need to use Mask. But how to get this mask on complicated  Normal like this Vent_36 - I tried to somehow COPY this Paint effect and place it under Mask and just change Levels if needed but can't copy it. Painting by hand all that angles and tiny details is gonna take ages.

When i try paint on mask by hand, brush always cover area im painting so i spend another few min on fixing. Also tried to place same Texture into Grayscale while painting on mask but it also have bad effect.

Tried to export my normal map and palce it into Normal channel to use "Fill" particle system - also not so good way.

Watched few video on YouTube but nothing about this :(

Hey, i have weird bug.

I try to import Materials from Substance Share (Monthly Drops) via drag & drop into Material tab "Import to the shelf" (NOT TO CURRENT SESSION) everything works ok until i close application. They are gone.

So i tried to copy them into folder inside C:\Users\UserName\Documents\Substance Painter\shelf\materials. Substance Painter don't see them. So i lunched Painter as Administrator - now he see it (even after next launch with out admin rights) But with Admin rights i can't drag & drop directly into Substance Material tab (Mouse have this no sign, and not allow me to drop it)

Added Logs if this help.

PS: I have no problem with Importing HDRI maps & smart materials - no matter how i do this. Seems like only materials issue.

Edit: I use Substance Painter, version 2.0.1
Build 1105 - de8687d99f2c92cbfffff2600d26eea7735e9afc

Edit2: My Substance Painter folder was marked as "Read only" so tried to change it, but each time is going back to "Read only" Maybe this is the issue?


I see there is a lot of new cool stuff inside Textures tab. Whats exactly proper way to use it?

There is a "Tool" that contain them? Or should i just place them into "Normal" channel in Material?

Before i always use things like this as Alpha in Height Channel.

Substance PainterSubstance Painter - Discussions - Wireframe and Beauty Shots
 on: November 28, 2014, 09:58:44 am 

I figured out how to enable Wireframe on my model while doing some post processing but is there a option to change color? Yellow one don't looks good on my current model. Also, only option to save it is via Print Screen?


I created my own substance that I can easy use in few places. I exposed all settings that are needed to make my textures unique, but any changes are updated on all meshes I added material.

Do I need to import same Substance file again & change name then use other settings and apply to my mesh? Or there is any other and better way to achieve that.

Cheers & sorry for poor English.

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