Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - greggdaly

Pages: [1] 2
Im seeing it I add a white mask and then a substance effect to the mask, I can subtract from the mask by painting black.  But If I set my brush to white, I cannot add white to areas that the substance effect has added black.  The inverse is true if I add a black mask then a subatnce effect.

when setting the normal to opengl or directx in the project config window, would it make sense that the normal map settings in all the materials and substance effect get set the same way?  If so, currently you need to go to each material and substance effect and set the normal manually.

is there anyway to access the source of the matfx and materials in painter.  There are somethings that would be great to tweak or improve upon.

Has anyone had any luck in baking a curvature map for painter using xnormal?  Ive tried using the monochrome setting on the curvature options but the map has allot less detail that what Substance Designer outputs.  I cannot use Designer since we don't have a production license for it (currently using the 30 day eval version), so I need to resort to xnormal.


is there a changelist for 1.01.505?

Im working in a multi monitor setup and have detached my shelf layers and tool panels and moved them to a separate window.  When this happens, you cannot drag and drop textures and substances from the desktop to the shelf, drag and drop from the shelf to the tool panel and you cannot drag and drop layers to rearrange them.  Once you doc all the windows back to the main UI window, you can drag and drop.

crashwatcher is not terminating after painter closes.  If I run painter 5 times there are 5 crashwatcher.eve running in the Windows Task Manager eating up memory

is there anyway to have a image maintain its aspect ratio when using it as a stencil?  I have some images that are not square (1200x463 for example) and show correctly in the texture shelf.  but when I use it as a stencil it shows as a square image and is not showing at the correct ratio.

this also seems the case when I drag and drop a non square image onto the diffuse channles

I have my filter parameters window detached and on a second monitor.  I cannot drag and drop Effects, stencils, etc.  If I doc the window back to my main monitor, drag and drop works again.

Im seeing a issue in beta 12.1 where the mask do not disable when I disable a layer with a mask. Looking at the different channels(C hotkey) the mask are disabled, but when looking at the pbr render (M hotkey) all the masks are enabled.

is there a list of supported graphic cards for painter.

Im running painter on my laptop with a geforce 770m and it says its not supported.

I was working in painter and experienced a crash to desktop, now when I try to load my project, the viewport, layer stack is blank, however, my textures that I imported show in my bins.  Anyway to fix this?

Substance PainterSubstance Painter - Discussions - map export workflow
 on: September 24, 2014, 02:27:41 am 
is there anyway to pack channels?
with our engine and shaders we usually pack the the metalness, roughness and maybe even the height into separate channels of a .tga.  Is there any plan for something like this in the export dialog?

just downloaded beta 9 and I believe I've found a issue with fill layers.

1. create a fill layer and apply a stencil material with height information.
2. Create another fill layer and apply another stencil material.
you will see the height info from the lower layer showing through onto the higher layers even though none of the other attribute (diff/rough, etc.) from the 1st layer doesn't show through.

is there anyway to remove a texture out of a project?

When ever you make a change to a texture's source, does it automatically update in the project, or is there a way to replace a texture?


Pages: [1] 2