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Messages - Nicolas LIATTI

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Yes indeed. We know we still have some stuffs to improve for the paint. I reported it in our feature list, although I cannot say when it will be done (there are other cool stuffs we are working on :) )

Thanks for the input.
Could you report it as a bug: Just click on Report a bug on the page and send the mail, it will automatically come into our bugtracker.


SubstanceSubstance - News & Announcements - Re: Welcome to our forum!
 on: January 25, 2013, 03:08:21 pm 
You have no gallery anymore, is that on purpose? should one post his pics in the max / unity /maya forums directly?

We will soon have a special Gallery back, but in the mean time you can indeed post in the 3ds Max / Maya forum.


Substance DesignerSubstance Designer - Discussions - Re: Weathered Leather
 on: January 25, 2013, 08:05:26 am 
I was thinking to do this with a bitmap of leather i have, and to finish making it look like weathered leather.
As i understand now from your last post i have to bake the model(mesh) to give the desired effect.

Yes that's right, this filter works only to texture a mesh. If you want to simply alter an existing leather, I would suggest to do it directly with nodes in the graph.
We are however working on some other automatic filters (scratches, etc.) for the future versions.

Substance DesignerSubstance Designer - Discussions - Re: Weathered Leather
 on: January 25, 2013, 01:44:11 am 
The Weathered leather is a Mesh Adaptive filter, meaning it creates a a texture from the mesh data.
You first need to import a mesh you want to texture in the package explorer, extract its maps (right-click on the mesh in the package then Bake Model Information), and then plug them in the inputs of the filter: diffuse, AO, normal map, etc.

I will try to make an example in the next days.

SubstanceSubstance - Discussions - Re: New Forum
 on: January 24, 2013, 04:45:09 pm 
Thanks Jason :)

Substance DesignerSubstance Designer - Feature Requests - Re: Templates
 on: January 24, 2013, 03:32:11 pm 

There are more than 50 .sbs files which come with Substance Designer: click on Samples in the Welcome Screen to access them. You can really learn a lot from them.
There are also dozens of video tutorials here:
And finally the online documentation:


Substance DesignerSubstance Designer - Discussions - Re: Weathered Leather
 on: January 24, 2013, 03:27:19 pm 

Can you be more specific please?
What do you want to know about the Weathered Leather .sbs of the library?


You can find an online documentation for Bitmap2Material 2.0 here:

Let us know if you have some questions or if you would like to see more topics in this documentation!

    • In which applications can I use B2M?
    B2M can be used in any of the following software, with only one license:
    • Substance Player, as a standalone application
    • Unity 3D
    • Autodesk Maya 2012 and above
    • Autodesk 3ds Max and above
    • Any other software compatible with Substance

    • How can I use B2M in those software?
    B2M is a substance, so you just need to drag&drop the bitmap2material.sbsar file in the application to use it.

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