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Topics - nielsvaes

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There are a bunch of really cool normal map textures included with the program now. However, we've found it impossible to paint on different channels at the same time when using a normal map texture. The painting works, but the alpha of the brush is not the same as the alpha of the normal map texture. So you always get something like the screenshot I attached. All information is painted, but everything that's not the normal information just follows the alpha of the brush.

So is there a way to force a brush to take the alpha information from the normal map texture? [ Invalid YouTube link ]

When I bake out the ID map of my object, I'm getting strange artifacts in the actual colors of the map. They're not showing up as solid pieces, but have parts of colors from the other materials in them. I attached screenshots of the object in Maya with the diffuse colors applied, my bake settings and the bake I'm getting for one part of the mesh.

Does anyone know why this happens?

Substance PainterSubstance Painter - Feature Requests - Select face ring
 on: February 08, 2015, 10:10:49 am 
In Maya you can select a face ring by selecting one face and then double clicking a face next to it. This would be pretty handy to do in Substance Painter as well I think.

This might be something obvious that's staring me right in the face, but I can't seem to figure out if and how it's possible. Let's say I have a layer with only height information, something like scratches or scars on a character. Later I want to also have a different color value for that area.

Is there a way to add the black/white height data to a mask on another layer? That way I can paint exactly where the scratches/scars are instead of manually having to eyeball it.

I was wondering if anyone has a good way of creating cracks for stone-like materials? I've been playing around with FX maps and while I can create some pretty cool looking noises, I find it hard to actually steer the noise in the way I want it to go. I've just been trying out different functions, patterns, Quadrants and iterations, hoping I would get lucky :)

I've tried warping the cell patterns with BW noise, which kinda gets me where I want to go but not completely.

If such a graph exists somewhere, could you please share it so I can take a look at it? Or do you think it would be better just to use a bitmap for something like this?

As far as I know, we can activate the program on 2 computers, right? Last week I wasn't able to activate Substance Designer on my laptop so I used the contact form on the site and my reactivations were reset. All was working fine. Yesterday (29 March) I downloaded SD 3.5 on my laptop, no problem activating it. This morning I downloaded SD 3.5 on my desktop but wasn't able to activate it. Kind of annoying, but no biggie because I could just work on my laptop.

I just closed SD on my laptop, went to lunch, opened it again and I get the activation screen. When I enter my activation key now I get the error saying the program can't be activated. Tried it on my desktop again and I get the same error.

So at this moment, I seem to be locked out of the program on both my machines. I already sent a new e-mail about the issue, but I was wondering (hoping) that an admin would catch it here too and help me out. I'd like to get some more work done during Easter weekend :)

I was wondering if someone could explain if (and how) it's possible to have the end user decide whether they want to tile their input in Unity. I want them to select a bitmap as input and then have the ability to make it tile or not. Sometimes our artists paint very correct bitmaps in Photoshop that tile perfectly. Other times they just use a non tiling bitmap and I want to expose the Make It Tile Photo parameters in Unity.

I just can't figure out how to set up the switch to decide whether or not the Make It Tile Photo node should be used or not.

Any help is appreciated.

It's probably staring me straight in the face, but I can't seem to find it :) Is there a way to change the bitmaps of a substance inside Unity?

I've made a wall substance in Designer and exposed some properties, everything is working fine. But now I want to use a different bitmap than the one I used in Designer. Is there a way I can change this bitmap in Unity without going back to Designer and changing it there?

So I just want to make a substance template and the ability to change the starting bitmap in Unity.

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