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Messages - Sripeter

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Thanks for the update Galen. I'll advise after the next plugin update if the problem still persists as, like Drake Snider, I'm unable to open existing saved scenes when this issue occurs, so I'm currently avoiding using Substance materials, or having to save scenes prior to adding Substance materials in case the textured scenes are unable to be opened at a later date. In this manner, I can at least revert back to the pre-texture scene and add alternative (i.e. non-Substance) textures. Is there a date for the next plugin release, or is it a case of regular checking on the website?

When I create scenes using recently purchased Substance textures, upon re-loading them into 3ds Max 2020 I sometimes  get 3 messages: File Open Error – Error loading Parablock2; File Open Error – Invalid File, only partially loaded; File Open Failed – file path. The only way to resolve these issues is to re-load the Substance textures and re-convert them into V-Ray. I’m storing my Substance texture files on my D: drive rather than the default C: drive, 3ds Max Substance/Maps folder due to memory availability issues. My system consists of AMD Ryzen Threadripper 2990WX with a 32 core processor; 64Gb RAM and an NVidia Quadro P5000 card.


In the past I've found Substance metals to be the most problematic when converted to VRay so after installing the latest plugin and viewing the (excellent) video, I tried out the new plugin on a randomly selected Substance  metal, 'Grid-Futuristic' in this instance. Using the plugin and VRay conversion I get the following:

And using the 'Substance PBR to VRay mat' tool, I get the following:

The  'Substance PBR to VRay mat' too build reflects the expected  image as per the Substance Source library, so I'm not sure what the problem is. Fyi I get the same results using both copies of 3ds Max 2018 and Vray.

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