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Topics - tmammela

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Here is a picture of one piece of a larger model. Both high poly and low poly visible and also UVs. UVs are not final just simple unwrap for testing.

They are triangulated and exported to FBX for testing. I try to bake normals from high poly to low poly with these settings.

Result looks quite nice, BUT there are strange problems in areas where I cannot see why these appear.

Any ideas? There problem is NOT Substance Painter, I also tried XNormal and I get same problem. But I can't see why.

I'm doing a project that needs to be very small deployment size. I tried to use a substance as a terrain grass texture, but I was unable to select the texture generated by substance in the texture dialog. Am I missing something or is it really impossible to use substances for Unity terrains?  >:(

Substance PainterSubstance Painter - Feature Requests - CPU engine
 on: August 24, 2015, 09:44:59 pm 
I think we need CPU engine for Painter. My GPU memory is very limiting and GPU drivers are often unstable. CPU is much more proven and production ready for baking. I could easily have 16 or 32 gigs of ram but GPU with more than 2 gigs will cost too much! Please, at least add CPU option for final export.

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