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Topics - seith

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Hi, how can I flip a mask (or a layer) horizontally? I understand it's a very basic thing to do but I can't seem to find a way...  :-[

(Please note I'm not talking about the Symmetry option that must be active while painting. I'm talking about transforming an existing layer/mask)

I've tried adding a Mirror filter to the mask (Mirror Axis X) but it doesn't work (the mask just turns black).

I've also tried a Transform filter but that doesn't let you flip something, just proportionally scale or rotate it. No flipping.

Substance PainterSubstance Painter - Technical Support - [SOLVED] UV bug?
 on: March 27, 2020, 10:25:08 am 
I think I might have stumbled upon a really big bug here. But it's so big that I can only hope it's me who's doing something profoundly stupid.

Basically when I paint one part of the model, another part is getting affected as well. Now I made sure of course that there are no overlapping UVs whatsoever and only one texture set in Painter.

And still, when I paint on the eyeball (lower right on the picture) the eyelids get painted over (upper left):

That could point to a rather drastic corruption of the file. But again, it would mean my work is lost because Painter is getting confused with the UVs. Which would not be good at all. So here's to hoping I'm the one who's confused...

Hi guys, I don't really know how to put it but... curvature blending does not work at all in the first release (2019.1.0). Whether it's set to Edge or Cavity, it just has no effects. In the beta it was working perfectly; Edge was affecting the edges, Cavity affected the recesses.

But currently only de default Height blend works as expected. Curvature Sobel, Classic, Smooth, none of them make any difference.

Could you please have a look at this? Cheers...

Substance Alchemist - Discussions - "Play Tiling" Feature
 on: November 15, 2019, 05:20:29 pm 
This is just a feedback about the new "feature" in the Tiling section. The fact that as you move your mouse cursor to click on the slider handle...

... At the last second it turns into this:

... And as you click you now have lost control over what's happening with the slider as it automatically scrolls to the right.

In other words, moving a UI element just as the user is about to click on it isn't really a desirable behaviour and is as best annoying, at worst quite disruptive to the workflow.

I would please urge you move the "play" button away from the slider handle itself so that it remains there as you click on it.

In order to reproduce the crash, just load a material (in Create mode), then go to the tessellation setting. Highlight the Displacement Amplitude like so:

Then simply type .1 (to change the value to 0.1) from the keyboard numpad. As soon as the period key is pressed the application freezes and crashes to the desktop a few seconds later.

I hereby join the log file from ...\AppData\Roaming\Allegorithmic\Substance Alchemist (I hope that's the correct one).

Hi guys, there's an issue with Tiling and Shadows (set to intensive) in the Create tab:

If I recall correctly that issue has existed since the early betas. I'm on Windows 10 64bit, Alchemist 2019.1.0 Sesame on a Geforce 1080 using the latest (441.12) nvidia drivers.

Please note that using the Dirt filter with tiling set to anything beyond 1/1 also results in a similar issue.

Additionally adjusting the tessellation intensity while the shadows are still resolving can result in a crash.

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