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Messages - ikben

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hi, what is the exact deadline?  Specifically here in Amsterdam?  8)

Top job.  The presentation is very clear.

put an Art Station link in case anyone is interested.   ;D  and trying to embed sketchfab here..

That is cool!  Wow!

thanks! Made a quick .fbx to test the .sbs out.  Here are some raw shots from Painter.  Just one fill layer at scale 1 and tri-planer.  I am surprised myself at how close you can emulate a material in one node!  My e5-2696 v3 18 core purchase seems to be falling through so a new video card would be a real help :P hahahahaha! So, some serious tweaking required in Designer next.. Uvs are a bit distorted at the mouth of the model.  Rough channel needs some curvature based edge wear using new mask-builder.  Normals are a bit punchy, I've still to expose parameters... 

A little more tweaking.  Added an input for svg to new .sbs.  Is this something like your reference to the height map Trudyaga?  But interjected before the height output?

 ;D Designer!  Added some dirt, bumps, and stains.  A curious exercise to add dirt and edge/stains where there really is no curvature or final geometry.   ::) (Need a bit more cpu for this one though, used e5-2986 18 core on Tuesday!)  Any feedback is most welcome. 

Contests Archive - 2017 - MATERIALIZE Contest - Materialize
 on: November 17, 2017, 08:24:21 pm 
Started one material then somehow fell into this one.  So, here is the Lot 494 Michael Sherrill ceramic so far. 

Content - Substance Source - Re: Substance Source question
 on: November 03, 2017, 10:02:29 am 
Thanks for clearing that up.  Too bad!  Those materials look so good.  I hope some option is implemented in the future to allow purchases of individual materials.  Cheers.

Content - Substance Source - Re: Substance Source question
 on: October 04, 2017, 08:37:06 pm 
I have Designer and Painter Indie purchased.  How many free materials am I supposed to get and is it a set number per month?  I have 35 now.  Do they accumulate if I don't download regularly? Also: I would like to have some other "not-free" materials, but not all of them, and I do not want to purchase "Pro".  Any way to do this?  Below, the answer seems clear: No!  But, wah!

Substance DesignerSubstance Designer - Discussions - designer baking failure
 on: September 24, 2017, 03:40:50 pm 
Not sure why this material is failing but I get this message, any help appreciated:
launch application:
   D:/Program Files/SteamLibrary/steamapps/common/Substance Designer 6/sbscooker.exe --input D:/mattmedia/Substance/Projects/Kruk/import/substance designer materials/kruk_m_ue4_14 door --includes D:/Program Files/SteamLibrary/steamapps/common/Substance Designer 6/resources/packages --output-path C:/Users/a6/AppData/Local/Temp/Allegorithmic/Substance Designer --output-name kruk_m_ue4_14 door glass --expose-output-size 1 --expose-random-seed 1 --expose-pixel-size 0 --size-limit 12 --compression-mode 1
Execution failed ! (Exit Code: 13)

     Substance Cooker 2017.1.3 commit 0xbfa8fea0 (Aug 31 2017)
     Front End...
ERR: Invalid Url:
ERR:    Url: pkg:///Resources/14_door_glass_Mixed_AO?dependency=1298299415
ERR:    From Graph: pkg:///kruk_04_win_mtl_abv?dependency=1298299415
     Back End...
ERR: Cooking fail [Error 13]

I submitted an official Bug Report but was wondering if anyone else has a crash on creating a new material?

Here was my report:

" crashes on creating new material
crashed 7 times, and I "reported" each when prompted.
Unsucessful in fixing issues, tried:
1 turn off 3d and 2d
2 installed new drivers for gpu
3 set cache for nodes from 2k to 8 and back to 4k
4. increased gpu cache from 2 to 4.
6. closed all other files and start from newly opened Designer on newly restated window.

Restart of computer in between each try.

I am going to use old nodes in Save-as and hope this is fixes itself or you Allegorithmic does...

My last node seems to open well.

Have not tried to create a new MDL material...

The released is the new 2017.1.0

I have a 6800k, titan xp, 32 gig ram g skills 3200mhz..."

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