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Topics - ikben

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Hi, my first test render.  The theme is based on Duchamp.  :)

I have a question about updating to Substance Designer 2018 Summer release.  I have 2015, which I updated up Substance Designer 2018.1.2 to date. 

Queston 1. I believe that I must pay $75 to update to the "2018 Summer" release, right?
Question 2. Officially my profile indicates I have the 2015 license though I paid the $75 earlier to update to "2016 Spring".  Is there any problem for me now in acquiring the latest update (above)?



I have a mesh with three parts.  In max the cactus is one mesh with max material 1.  The earth = 2, the pot =3.  The uv mesh is set as 1001, 1002, 1003.  Cactus, earth, Pot.  I set up the UDIM workflow in Designer and managed to apply a material to the cactus.  I have been trying to apply a separate to the 1002 (earth) and 1003 (pot) but have not.  Any tips how or if I can do this?

SubstanceSubstance - Purchases & Licenses - Using designer 5
 on: November 29, 2017, 09:13:02 pm 
I have Substance Designer 6.  Can I use SD 5?  I tried and it asks for my key.  I browse to the key and it does not work. Via my account also does not work.  Thanks!

Make some tweaks to controls more directly defining location for darker spots.  Attached is a render directly from Designer/Iray. Started a second thread with new title per contest instructions (could not seem to change my orginal title :P)


Contests Archive - 2017 - MATERIALIZE Contest - Materialize
 on: November 17, 2017, 08:24:21 pm 
Started one material then somehow fell into this one.  So, here is the Lot 494 Michael Sherrill ceramic so far. 

Substance DesignerSubstance Designer - Discussions - designer baking failure
 on: September 24, 2017, 03:40:50 pm 
Not sure why this material is failing but I get this message, any help appreciated:
launch application:
   D:/Program Files/SteamLibrary/steamapps/common/Substance Designer 6/sbscooker.exe --input D:/mattmedia/Substance/Projects/Kruk/import/substance designer materials/kruk_m_ue4_14 door --includes D:/Program Files/SteamLibrary/steamapps/common/Substance Designer 6/resources/packages --output-path C:/Users/a6/AppData/Local/Temp/Allegorithmic/Substance Designer --output-name kruk_m_ue4_14 door glass --expose-output-size 1 --expose-random-seed 1 --expose-pixel-size 0 --size-limit 12 --compression-mode 1
Execution failed ! (Exit Code: 13)

     Substance Cooker 2017.1.3 commit 0xbfa8fea0 (Aug 31 2017)
     Front End...
ERR: Invalid Url:
ERR:    Url: pkg:///Resources/14_door_glass_Mixed_AO?dependency=1298299415
ERR:    From Graph: pkg:///kruk_04_win_mtl_abv?dependency=1298299415
     Back End...
ERR: Cooking fail [Error 13]

I submitted an official Bug Report but was wondering if anyone else has a crash on creating a new material?

Here was my report:

" crashes on creating new material
crashed 7 times, and I "reported" each when prompted.
Unsucessful in fixing issues, tried:
1 turn off 3d and 2d
2 installed new drivers for gpu
3 set cache for nodes from 2k to 8 and back to 4k
4. increased gpu cache from 2 to 4.
6. closed all other files and start from newly opened Designer on newly restated window.

Restart of computer in between each try.

I am going to use old nodes in Save-as and hope this is fixes itself or you Allegorithmic does...

My last node seems to open well.

Have not tried to create a new MDL material...

The released is the new 2017.1.0

I have a 6800k, titan xp, 32 gig ram g skills 3200mhz..."

I made a mountainous terrain material in SD that has mountain peaks, mountain base, and bumpy detail.  It appears to be mountainous with height and detail.  Once used from the shelf in Painter it appears flat.

Second photo depicts a cube mesh with my SD material applied on pbr-mat-rough, height force bumped to 8.12 (though it makes no difference) material with the "sludge" parameter changed from light blue to green.  Other exposed parameters (from SD) do not function in Painter.

The first image is a render from SD, of the material as created.  Scale in Iray is bumped to 3 and tessellation at 4, otherwise it appears flat in SD just as it appears flat in SP. ( Another issue is the "mountain" peaks are capped.)

  QUERY: How can I make my Substance Designer material display height and displacement in Painter?  Thanks!

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