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Substance Integrations - Unity - Substance to Unity: How to use alpha correctly
on: April 25, 2016, 10:15:07 pm
Hi there!
I am trying to use Substance Designer to create decals in Unity. In order to do that in a convincing way I need to have transparent/ invisible sections. For example, creating a crack decal that I can put over any surface.
I understand how to use Opacity inside of Substance Designer but I want to know how to carry that over into Unity. Any help would be appreciated.
I am trying to use Substance Designer to create decals in Unity. In order to do that in a convincing way I need to have transparent/ invisible sections. For example, creating a crack decal that I can put over any surface.
I understand how to use Opacity inside of Substance Designer but I want to know how to carry that over into Unity. Any help would be appreciated.