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Messages - Deck13

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16
Quote
Hi Deck,

Can you expand your explanation, please ?

Best Regards,


Hi,

maps (bakers), which got no mesh as a source, show no progress bar while baking (converting).
The only feedback, which shows me the result of the baking progress, is the appearance of the texture in the resource folder.

17
Hi,

it seems with version 5.3.3 the progress bar is gone while baking.

Best regards

18
Hi,

If you bake normal maps with the baker "normal maps from mesh", you can't select a normal map orientation for world space maps.

Within the baker "world space normals", on the other hand, you can select the normal orientation.
I always assumed the normal orientation is only relevant for tangent space?

So, which settings are the proper ones, if I want to convert a tangent space map (DirectX) to world space?

Thx

19
Please post a screenshot of your baking settings.

Merge/split rgb crash?
Please elaborate..



Merge/split rgb crash?

https://forum.allegorithmic.com/index.php?topic=13018.msg56677#msg56677


Baker Settings

With version 4.x.x the maps sometimes rendered black, if you choose direction file: "from previous baker". Now they render black with all 3 options.



20
Bumping this (the other thread has the DXDiag but the title is not as relevant), did you get anywhere with figuring why it's crashing on save?

It's still doing it all the time and it's getting VERY annoying, could really do with a solution to it.

Cheers - Aten.

Many people (including me), getting crashes after saving files, which contain "split/merge rgb" nodes.

21
Hi,

since version 5.2.2 the baker for "World Space Direction" doesn't work anymore.

All bakes render full black or empty (full transparent).

Some of the core features are pretty buggy since version 5.x.x:

- Merge/Split RGB Nodes (save crash)
- Broken bakers

22
Crashes after saving still occur with 5.5.1, but they are less often.

23
Hi,

Would be a pretty time saving feature, if there would be a separate property tab for the 3d view features docked to the "3D View", because you always have to share the graph/node properties with the 3d view properties.

24
https://forum.allegorithmic.com/index.php?topic=13010.0

Got some RGB-Merge Nodes in my Graph. Maybe it's a general bug with RGB(A) Nodes in 5.5.0?

25
Hi,

Since version 5.5.0 SD crashes directly after save operations, like on every 10th safe.
The files are not corrupted, they get saved properly.

Never had issues like that with previous versions.

Thx

26
Hi,

Just installed 5.5.0 and this build gets installed in a new folder called "Substance Designer 5".
Previous builds de-installed the old build and have been installed in the same folder.

So I guees 5.5.0 got a new folder structure due to the new MDL features?

Thx

27
EDIT:

O.k, issue solved. The SD internal terms are a bit confusing >>

"world space normals" baker worked.


I'm just a bit confused, that you can swizzle the green channel (direct x).
I assumed WS normal maps should be baked with non inverted channels?





28
Hi,

You can convert (rebake) "WS normal maps" to "TangentSpace normal maps" with "World Space Direction" within the Baker.
Is it also possible to convert "TangentSpace normal maps" into "WS normal maps" like in XNormal ?


Thx

29
Hi,

Is it possible to replace ghost nodes?
I renamed some nodes due to a better library overview and I don't to want to replace every node manually in the graph with the old naming.

Thx

30
Hi,

Due to the fact it isn't mentioned in the online documentation,
maybe someone could explain the three tangent related options:

Preferences/Project/3D Scenes -> Tangent Frame; Smoothing Angle; Fragment Shader.

Which (baking) options are for which target engine / target application?

Thx

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