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Substance Painter - Technical Support - Re: Substance to Unreal
on: May 08, 2019, 05:20:53 pm
Did you convert your mesh into tris prior to baking normals?
I checked the triangulate option when exporting my mesh from maya to FBX format but never actually changed the base mesh to Tris.
Did you set "Compute tangent space per fragment" prior to baking?
Yes
Are your normal maps in the DirectX format?
Yes
Is this a Metal Roughness workflow?
I believe it is, I setup my substance project to be PBR metal roughness...
I have followed the link to the best of my understanding prior to posting these questions on the forum....
I checked the triangulate option when exporting my mesh from maya to FBX format but never actually changed the base mesh to Tris.
Did you set "Compute tangent space per fragment" prior to baking?
Yes
Are your normal maps in the DirectX format?
Yes
Is this a Metal Roughness workflow?
I believe it is, I setup my substance project to be PBR metal roughness...
I have followed the link to the best of my understanding prior to posting these questions on the forum....