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Messages - Joel Wynd 0

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1
Hey Internet 👋

Im in needs of an artistic critic from you please !!
 
This is my entry for a texturing competition.  Everyone is given the same model and we have to tell a story with our texturing !

My kombi is the Lady Jane ! Its a long survived relic from the 70s that can still be seen today rolling the streets making the odd munchies run . The owner is an obvious super stoner so the van isn't particularly well looked after, just enough to keep her running !

Anyhow I really want to push the realism of my texture however the peeps online in the comp feed are not really the feed back type, sooo if you don't mind 😊🙏

2
thanks Val!!

unfortunately I cant update version just yet as the newer version of Painter crash every time my computer goes to sleep!

3
Hey Val,

Thanks fpor your reply!

My drivers are not up to date as most recent AMD drivers are not compatible with Painter.

Got plenty of space of my E drive

I think it was the corrupted file paths for my imported resources that was causing the problem. In the end painter crashed and I had to start again anyway :(

4
Hey Internet,

Im trying to save a jpeg render from iray and every time i try to save it, it comes up with the error message

< (irayRender) The surface is empty >

This only happens when trying to save as a Jpeg. I can save as png  and tiff ect...

Any fixes??

Thanks

5
the error message is in the log that I attached . ;)

but its too late now anyway my computer went to sleep and Painter crashed as it always does when my pc sleeps. :-[

thanks anyway

6
Substance PainterSubstance Painter - Technical Support - Cannot Save Project
 on: December 21, 2020, 05:01:56 pm 
Hello ,

I am unable to save my project in Painter. Comes up with an error everytime and I dont know why...

Log attahced

7
Hey Internet,

As the title suggests painter crashes every time my monitor goes into standby mode.

I've tried turning standby mode off on my monitor but even so after 15 minutes of inactivity the screen will go to black. when I wake the screen painter has crashed.

log attachedm

cheers
J




8
Substance PainterSubstance Painter - Technical Support - Follow path issue
 on: November 29, 2020, 03:20:13 pm 
Hey internet,

I'm trying to add a simple strip detail Ive created in Designer and paint it onto a mesh in Painter,

So I've got my Designer material loaded in as a base material, I've created a paint layer, selected my material, changed to a square alpha, played around with the spacing settings, turned on follow path and set the alignment to tangent wrap.

Everything works as I want it to when I'm adding in a straight line using the click+shift method, Pic1.

Problem is when i have to try and curve the line it end up ugly and jittery, Pic 2.

Anyone know a method so my lines stay smooth and even on curved surfaces?


9
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Joel Wynd 0
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Hey internet,

Im bulding a new rig, need some advice about which VGA to choose.

I use Zbrush and maya for modelling, and designer and painter for texture creation . Then port the results to unreal .

Im not really looking to produce finished renders from substance.

Im looking at the Radeon VII as oppsoed to a nvidia card .

From what i read everyone reccomends a nividia card based on the fact that iray rendering wont run off the GPU if i have an AMD card. But like i said I dont want to render from substance just create textures.

 SO my thinking is that the radeon VII with 16gb HMB2 will offer me better performance than an 8gb rtx 2080 for example....

Is this correct ?

Pretty much i want to know, if im not interested in rendering from substance, my concern should be on higher memory for better performance... yes or no ??

10
Hey internet,

Im bulding a new rig, need some advice about which VGA to choose.

I use Zbrush and maya for modelling, and designer and painter for texture creation . Then port the results to unreal .

Im not really looking to produce finished renders from substance.

Im looking at the Radeon VII as oppsoed to a nvidia card .

From what i read everyone reccomends a nividia card based on the fact that iray rendering wont run off the GPU if i have an AMD card. But like i said I dont want to render from substance just create textures.

 SO my thinking is that the radeon VII with 16gb HMB2 will offer me better performance than an 8gb rtx 2080 for example....

Is this correct ?

Pretty much i want to know, if im not interested in rendering from substance, my concern should be on higher memory for better performance... yes or no ??

11
Hey James,

thanks for the link, helped a lot!!

Got a side question that maybe you could help me with....

When I got the material setup done in Unreal and applied it to a basic BSP Geometry wall the quality of the displacement is really bad.



I'm still not really achieving the same or even comparable results as seen in the Substance Designer view port.


Do I have to have models with actual geometry for displacement to work or am i missing something to make it work on the BSP geometry in unreal ???

12
Hey Internet,

I hoping someone can explain the function and utilization of the scale option in the menu:

3D View > Material > Default > Edit > Height > Scale   (tessellation mode)

When I play around with the setting in Substance designer it seems to make the height\Normal maps more evident on my base mesh in the 3D View.

However when I export an SBSAR file to use within Unreal this scale factor does not seem to be taken into account and my texture does not have them same depth or feel that it does when viewing it in Substance designer.

I thought of trying to ''expose'' this option before publishing my SBSAR but it does not seem to be possible to do this?

This is scale set to 0


This sis scale set to 5


How my texture looks in Unreal. Very similar to a scale factor of 0. I want it to look like it does when I have a scale factor of 5....How can I achieve this??


13
Hey Internet

I'm trying to output my maps from my completed graph...I've somehow managed to duplicate the outputs but am unable to delete them as they correspond to no node on my graph....

There are no output nodes in my graph and if i create new ones the parameters for the old ones do not get redirected to the new nodes....instead they  crate new parameters and employ a naming convention of _00...

How can get rid of all graph outputs and start again???


14
Nevermind....rebooted designer and its all good now....

15
Hey Internet

Im working through the ''creating you first substance material'' on substance academy.

Im on video 22; Material Layering

Ive run into a problem where the material color blend node outputs a black normal

Ive checked the input connections and everything seems okay...but the output turns black...

Please help...




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