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Messages - jeanfrancoisjacques

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moreover let's say I make a blue substance material, and then I disconnect this material. It seems to remain in the multi-map for some reason. Massive bug.

I want to use substance materials with Corona multi map in order to clad a raiclone facade.

Every-time I place a material in corona multimap, the most recent material takes over all the slats that are occupied by a substance material.

SubstanceSubstance - Discussions - Non repeating mats
 on: September 14, 2019, 08:35:28 pm 
I can't believe this is still an issue. I do a lot of archviz and I'm always on the lookout for a solution for either brick or wood slats that does not repeat. Is this not possible with generative textures?  Vizpark is currently the only solution and it's awful to work with and requires a ton of setup and tweaking.  This is one of the main issues in archviz texturing, how is this still not addressed?

As I mentioned before, several of the parameters in the substance 3ds max mat do not have the ability to change.
Some parameters, likely most, do seem to have the ability to change, yet they do not actually change the material in the render even though they seem to update in Corona's interactive renderer. As in they update but no change occurs. I see that if I create a preset using these new values, this preset will hold the changes. Is this how this is supposed to work: I have to create a preset in order to view changes to the material. Seems backwards.

Substance PainterSubstance Painter - Baking - Why Bake
 on: September 13, 2019, 06:12:32 pm 
Ok I am completely new to substance and procedural mats so pls forgive the question.

1) Why bake? Are these materials going to be faster to render(I am using corona in 3ds max)
2) When I bake how do I determine both DPI (for lack of a better term) and the equivalent to RWS?
For instance I have a brick texture and I would like to bake a large RWS area to avoid repetition, but I would like to make sure the size of the texture is not that large as this is not a close-up render.  Am I wrong to being with in assuming that materials will not repeat to begin with? I hope not.

I can't seem to change several parameters in the 3ds max plugin(again using Corona here). For instance, I have a brick material but I can't change it's roughness or its glossiness. Is this because I have to shift these in the corona material instead? I can change most parameters though. 

Substance Integrations - Autodesk 3ds Max - Preset Naming
 on: September 13, 2019, 06:01:51 pm 
This is strange but I can't seem to rename my presets. When I import a preset it sets itself to "preset" despite it having a name from the substance player. How do I rename the presets?

The substance materials seem much glossier in max and corona IR, than within player.  It seems glossiness can be an issue with Corona. Thoughts?

Substance Integrations - Autodesk 3ds Max - Scaling substance
 on: September 13, 2019, 05:52:05 pm 

I just can't find the information anywhere. I am encountering scaling issues when I create a substance material and bring it into 3ds max.

First off, is there anyway to set RWS in a substance material in the substance player? Is this a feature that the generator can include if it wants? Closest thing I can find is Materials>global>uv scale enabled in the player, but I'm unsure what this does.

In the 3ds substance plugin I can find the scale coordinates and set RWS. That being said, if I add a UVW modifier and set RWS, the scale suddenly becomes wrong.  Why? I can just uncheck this, but seems strange.

Just as an additional note, the material in the viewport has a completely different scale than the material in the render. Is this supposed to be the case? 

Ok I just registered for the monthly indie in the hopes of accessing substance source. Where are my credits? Do I seriously have to wait until the middle of the month to get the credits? On any other site, you register and are immediately able to download the assets you've registered to obtain. Why is there a delay with substance? Ridiculous.

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